The muggers cornered the little goblin against the wall, when with a hissing noise he suddenly grew to double his size. Muscles bulged out from his body and they lokked at each other, then turned and ran. The Sproggan watched them go and grinned at the thought of how well he had fooled them, and when they were gone he deflated back to his normal size and went on his way.
Its intricate knitting defining all description, the hyperdoily is the world’s best resting place for cookies.
Fluffy headed plant things with an equally fluffy headed personality
This random-roll chart is designed for those times when a player unexpectedly misses a game session. What is their character doing while everyone else is out on an adventure?
While magic if full of odd associations, some are quite "pun-ish". By accident or on purpose, slips of the tongue are there.
Warning: Trickster’s Tankard may result in alcohol abuse, random bar fights and very angry dwarves, half orcs, orcs, giants and anyone else who enjoys their drink.
Use with caution
"Poor girl seems to be losing her mind. She’s always losing that necklace it seems. Makes me wonder why she takes it off at all." - Concerned Mother in regards to how absent minded her daughter has become
Zombies make horrible dinner guest. Trying to eat the brains of the host tends to ruin things.
Well, now you can tell them to fork off with this handy little item.
An old device used for giving the common folk a say in the Elder’s plans that has survived to the modern day.
"What does this marveous ointment do you ask? It’s easily worth the 50 gold an ounce I’m selling it to you for my friend, I can promise you that. ... You still want to know what it does? Well, it ... it sorta ... and then it ... Here! Just try a sample here and see!"
Frosty the Snowman. Is a fairytale they say. He was made of snow. But the children know. How he came to life one day…
There must have been some magic. In that old silk hat they found. For when they placed it on his head. He began to dance around…
An odd little cult dedicated to the care and feeding of their ‘god’, the Cabal of Omnomnom is slowly depleting the region of…
Have you ever been in a position where you needed a quick break but your players were too ancy to break as well?
A coward’s ring, Spathi’s Ring of Elusion allows the magi wearing it easy escape from battle, and a parting shot to be remembered by at the same time.
Sometimes, you just need to stash something away - some spare cash, a holdout weapon, your gender…
A list of harmless (if sometimes annoying) potions.
Just another Salvorathan captain, one of the surprisingly few, but entrenpenurial folks.
"Tired of lugging about heavy quivers full of arrows?"
Some items simply go wrong, that happens from time to time. But some are created by weird minds, even downright deranged ones, minds too sick to be healed. Guess where this one comes from.
As if there was not enough siliness around…
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.