The Voyeur's Wand was made by a jealous student of magic who had never had a girlfriend and was envious of those who were part of a loving couple, and wanted to embarass those who were.
"Are you crazy? There ain’t no such thing. It’s all fairy tales for the stupid and desperate. Even if it were, they all say it’s cursed or something. Get back to work."
The result of a disastrous summoning accident involving a fire elemental, a pig farm, and a farmer’s daughter, bacon elementals can only be described as delicious.
Some people have neither good nor bad luck; they instead have a certain whimsy of fate attached to them, placing them at the center of bizarre events whether they wish it or not. Joseph Random is one such individual…
30 Guards: 27.) The Conjurer
This guard likes to learn magic in his spare time. Whilst the larger spells are beyond his ability, he knows a surprisingly large number of cantrips, which provide him with amusement or make his life easier. One lets him know if the Captain, Sergeant, or the Snitch are in the area, so that he never gets caught doing anything wrong.
20. Princess of Albatrosses
Also known as the lady of bad luck, this princess breaks mirrors, spills salt, crosses the paths of black cats and every other superstition known to man. She remains perfectly safe, but the bad luck falls around her like rain. Few are willing to be around her for too long, afraid that her bad luck will rub off on them.
The greatest book ever written! HA-HA!
The wizard entered the inn, quietly activated his ring and the noise around him of chatting people, clinking glasses and munching of food fell silent. *Peace, perfect peace* thought the wizard.
Despite his great power, this mage desperately wishes that he was just average, so people would stop trying to plant axes in his back.
An incredible world of magic, adventure… And curry, for some reason.
A completely average race, similar to humans, but with a few small differences.
Spennymore’s Skating Boots look normal to the untrained eye. It is difficult to mentally connect them to the legends that cling to them, of those who would attack the wearer suddenly ending up head over heels.
The muggers cornered the little goblin against the wall, when with a hissing noise he suddenly grew to double his size. Muscles bulged out from his body and they lokked at each other, then turned and ran. The Sproggan watched them go and grinned at the thought of how well he had fooled them, and when they were gone he deflated back to his normal size and went on his way.
Its intricate knitting defining all description, the hyperdoily is the world’s best resting place for cookies.
Fluffy headed plant things with an equally fluffy headed personality
This random-roll chart is designed for those times when a player unexpectedly misses a game session. What is their character doing while everyone else is out on an adventure?
While magic if full of odd associations, some are quite "pun-ish". By accident or on purpose, slips of the tongue are there.
THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).
2xp
from every chimney and fireplace nigh
with a mischievous smile
and the occasional vile
a congenial ember surpises you: "Hi!"