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Dossta's Profile

Our Author's latest news and articles.

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Dossta - Social Profile

- Savant Scribe of the First Highest Order

For Next Level: 14838xp of 26075xp complete.
14838xp

Hall of Honour

36 HoH

Golden

1 Golden

Quests

20 Quests
- RANDOM
Items | 105xp

Player Cult Macguffins

These are items of great interest to the Players Cult, and show a few potential ways to bring them into a larger campaign.

The First three are of particular interest to one guild over the others, while the final two are vitally important to the Cult as a whole.

- RANDOM
Locations | 150xp

The Singing Wood

An enchanted forest where music permeates the fabric of life, leaving its mark on fauna and flora alike.

- RANDOM
Articles | 140xp

That Which is Forgotten

A short story which uses Memory Moths in a sci-fi setting. Props to Echomirage for the forum post that inspired the symbiotic Proxy Bug.

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Guilds
“ In the Middle Ages, and even up to the early twentieth century, most of Europe's executioners were related: the Sansons and Deiblers in France, the Pierrepoints in England, etc. The reason for this was that, it generally not being socially acceptable to, well, kill people, executioners and their children could, generally, only marry other executioners or <i>their</i> children. The parallels with massively inbred, Hapsburg-style dynasties are obvious- imagine a rather clever but politically inept satirist noting this, and being sentenced by the latter to a meeting with the former; even worse, imagine a dynasty of deranged and deformed executioners- think Texas Chaisaw Massacre with government funding.”
Psalmanazar
“ The party wakes up in an inn around a table with wine goblets near at hand. They have forgotten all that happened the last day. As they seek to find the truth they come in contact with a man that gives them a job which pays quite nicely. When they have finished with this rather dubious assignment they are invited to dinner by the the man... Deja Wu?”
Michael Jotne Slayer
“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”
Wulfhere
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