“ The bloated corpse of a decaying gigantic creature is necromatically enhanced and fused with an undercarriage for use as a grisly and terrifying airship. The methane gas from tissue decay keeps it buoyant in atmosphere, but it can be even more flammable than hydrogen if it escapes...”
“ Feral teenagers:
Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all.
A regression into a fantasy childlike state.”
“ The PCs find a strange helmet, when donned it will take control of that PC and speak and act trough him/her. It explains that it is benevolent and needs their help in a quest and that it will stop possessing the PC when the task is done. Great if a player is gone for a number of sessions.”