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custos's Profile

Our Author's latest news and articles.

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custos - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 945xp of 2955xp complete.
945xp

Hall of Honour

2 HoH

Golden

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- RANDOM
Locations | 220xp

Inns to remember

Remember those cliché taverns the storyteller took you in a hurry? With the fat bartender who's just cleaning a mug as you enter? Yeah, none of those here...

- RANDOM
Items | 95xp

Courtesan's secret weapon

- Stop ogling!
- I wasn't
- You can't take your eyes off her even now!

- RANDOM
Items | 110xp

Tools of madness

Created by the god of madness, one must be at least a little insane to be able to use them. These tools cause much confusion to those that see them in action and are guaranteed to cause misunderstandings.

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Guilds
“ Next time you're contemplating a horse variation, but don't want to get too dramatic, how about a Zorse? An offspring of a zebra stallion and horse mare. In nature they are infertile, but in a fantasy world, not necessarily. They are also known to be extremely cantankerous. 'It soon became apparent that zorses are not the most easiest of the equine family to get along with.' -- Trainer Pat Parelli, on working with zorses”
Murometz
“ The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its 'master' of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir”
Grendel
“ On some of the islands off the coast, the rites of the local fertility god revolve around ceremonial death and rebirth. The religion's priests have overcome this cycle, however: Each of them is actually undead, ceremonially slain and 'reborn'! Their religion is otherwise unremarkable, being an odd offshoot of the mainland's religions. The priests vow to resist their undead cravings, seeing these as the 'cycle of life' attempting to reclaim their spirits.”
Wulfhere
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