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caesar193's Profile

Our Author's latest news and articles.

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caesar193 - Social Profile

- Grand Lord King Master of Wordsmithy

For Next Level: 10999xp of 33910xp complete.
10999xp

Hall of Honour

19 HoH

Golden

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Quests

17 Quests
- RANDOM
Plots | 45xp

A Raiding Of Tauria

When the barbarian increase their raiding of Tauria, the King of Tauria decides that hiring a couple of lowlife mercenaries (the PCs) is his best option to fix the problem.

- RANDOM
Locations | 200xp

Civitas Caeli

Sometimes Utopias should stay as mere legends.

- RANDOM
Locations | 200xp

Congeria

In the place where Atheus lies, there are three separate planes, three realms for the intrepid to explore. One of these is Congeria, land of the demons. The home of darkness, the mount of Chaos, Evil's Playpen, all of these are names drawn up by the Atheian peoples.

As is the norm for cases such as these, they could not be further from the truth.

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“ In an isolated mountainous region, the local miners build their stone huts right next to the sarcophagi of their dead. In the winding tunnels of their mines, the spirits of their ancestors toil alongside them, sensing where the best deposits will be found and guiding their picks' strokes.”
Wulfhere
“ After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction. With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?”
caesar193
“ The Forest of Throck: Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.”
ephemeralstability
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