Treasured texts of the infamous Doctor Alcomb.
A healing charm with an… annoying side effect
Gredil the Leech was the best healer in Szridhar, but no-one went to him with minor ailments. All of his cures were disgusting, and usually involved some type of bizarre creature. Take for example the Spirit Leech.
An assortment of cures scattered to all ends of Strolen’s domain!
A flower from the gardens of the Divine…
Doctor Foster was fed up of being known as Doctor Fester, and decided that no more would the people he operated on face the risk of gangrene after their surgery.
The Unic Horn can be used to utter audible spells by blowing through the horns and bone resonator.
A handsome bed set, obviously expensive and likely both old, and imported.
Pass me a powder and a cup of wine
Queen Amber of Vallermoore was distressed by the number of amputations that were nescessary to deal with the crimewave after she came to power. So she ordered her wizards to come up with something to make amputation reversable, whilst retaining some value as a punishment.And so the Avenger was made.
A new healing potion has been discovered. It is cheap to make, easy to brew and prepare, and more powerful than the standard healing potion. So why aren’t adventurers using it?
The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved.
Invented by a pragmatic clothier and a wizard-for-hire, the Tourniquet Tunic is made for use on the battlefield.
The flask itself is not very important, any flask will do. It is the WibliÃ« itself wich is important. This special drink carried by the rangers of Halefas is also a great need of other countries. Merchants from around Hamset come to the great market street of Ellivanor in hope of ubtaining this liquid.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).