Organizations
![]() Cheka Man
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7 Police Cultures By: Cheka Man
Different police forces have different internal police cultures and as most PC's break a lot of laws they are likely to fight law enforcement sooner or later. |
by Cheka Man
40xp
152 views
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![]() Cheka Man
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7 Motorcycle Clubs By: Cheka Man
With a thrumming of loud Harley engines, seven motorcycle clubs hove into view on the highway... |
by Cheka Man
45xp
1
reply154 views |
![]() Owtrainfan
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The Black Daggers By: Owtrainfan
A powerful and secretive knighthood that protects the surface world from hostile excursions from the under-dark by taking the battle into the under-dark. |
by Owtrainfan
68xp
1
reply165 views |
![]() Scrasamax
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Das Engelmacht By: Scrasamax
A criminal/terrorist organization that operates in Europe |
by Scrasamax
40xp
213 views
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![]() Scrasamax
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The Guilds of Folly By: Scrasamax
The city-state of Tir Fhortun has a bit of a problem. It has guilds, too many guilds, actually. And they aren't getting along. |
by Scrasamax
75xp
1
reply268 views |
![]() Scrasamax
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Catwoman in the Cosmic Era By: Scrasamax
A violent and contentious contest for who earns the right to call herself Catwoman, and a brief history of it. |
by Scrasamax
25xp
1037 views
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![]() Scrasamax
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Speedworld: The Big Six By: Scrasamax
Background material for a Novel based around street racing, drug culture, and a tyrannical state. The Big Six represent the six most influential groups in the underground culture of Speedworld. |
by Scrasamax
62xp
798 views
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![]() Cheka Man
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The Hexenjager Order By: Cheka Man
When the Hexanjager Order was formed and brought the evil magic users low, they were loved by the people, but, just like many a group of vigilantes, they went too far and now their rule is just another form of oppression. |
by Cheka Man
45xp
1
reply2058 views |
![]() Scrasamax
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Dress Code of the Guild of Adventurers Upon Return By: Scrasamax
Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics. |
by Scrasamax
105xp
6
replies1779 views |
![]() Renlim
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The Guilds of Efeterthrop By: Renlim
The high society of the city of Efeterthrop is a lively bunch to say the least. Their dedication to chaos and anarchy is unbeatable, so long as they stay in charge. ![]() |
by Renlim
130xp
7
replies3349 views |
![]() Longspeak
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The Five Orders of Ivory Tower By: Longspeak
With power borne from their unusual markings, men and women of the Five Orders of Ivory Tower are guardians and rulers of the Desert Realms, and guides to the people. But what secrets lay beneath their strange tattoos? |
by Longspeak
105xp
8
replies3084 views |
![]() Strolen
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Vartanadel Royalty and Nobles By: Strolen
The Nobles of Vartanadel play a yearly game of politics that climaxes at the yearly Naming ceremony that changes everything. It is then that the King names his favorite and they all find out if they are still labeled as a King's favorite or if their lives will be forfiet. ![]() |
by Strolen
145xp
9
replies2956 views |
![]() Cheka Man
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Inanna's Avenging Hands By: Cheka Man
'If we the poor cannot enjoy our lives, you the rich will have yours taken away.' Police statement taken from a captured cultist, a member of Inanna's Avenging Hands. ![]() |
by Cheka Man
120xp
7
replies3179 views |
![]() Scrasamax
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Hematófago By: Scrasamax
The short lived and chaotic vampires of northern Mexico |
by Scrasamax
230xp
7
replies3040 views 2 HoHs |
![]() Cheka Man
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Knights of the Holy Sun By: Cheka Man
The Knights of the Holy Sun are the militant arm of the Jovian Church, dedicated to His Glory, and are well known and admired by many for their bravery in battle. |
by Cheka Man
100xp
4
replies2588 views |
![]() Moonlake
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Tuner Mages By: Moonlake
A group of mages that can alter the strength and properties of spells or enchanted items slightly but cannot cast a spell themselves |
by Moonlake
265xp
18
replies6010 views |
![]() Cheka Man
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The Goblin Brotherhood By: Cheka Man
For a long time the Goblin criminals did not have their own organisation to protect them...until now. |
by Cheka Man
60xp
5
replies2918 views |
![]() axlerowes
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Chapter 6: The Sabatallee By: axlerowes
The Nomads of Parna; the smallest group but a strong influence on both the economy and cultural nature of the human nation. |
by axlerowes
105xp
5
replies3673 views |
![]() Grey
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The Ancient Empire of Karryk-Mos By: Grey
'Kobolds have an empire? Since when?' |
by Grey
160xp
7
replies4037 views 1 HoH |
![]() axlerowes
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The Nation of Parna By: axlerowes
Parna is a human nation in a fantasy realm. This is an outsider's description of that nation with a focus and the cultural and the ethnic groups within the nation. ![]() ![]() |
by axlerowes
65xp
5
replies3981 views |