SC
Strolen'sCitadel
User Avatar
User Avatar
  • Barbarian Horde
  • Article Main
  • BRBrowse
  • Categories
    • All
    • Articles
    • Dungeons
    • Items
    • Lifeforms
    • Locations
    • NPCs
    • Plots
    • Organizations
    • Systems
  • Featured
    • Golden Articles
    • Hall of Honour
    • Random
  • Ideas
  • Quests
  • Social Feeds
  • Citadel Magazine
  • UIUser Interface
  • Create
    • Write
    • Share Idea
  • Favorites
  • Generators
  • IW---** In Work **---
  • My Campaigns
    • Coming Soon
  • Guilds
  • Blogs
  • New Blogs
  • Featured
    • New Submissions
    • Tag Cloud
    • Author Rankings
Settings
Color Themes
Header
Sidebar
Main Content
LOGIN/REGISTER

MoonHunter's Profile

Our Author's latest news and articles.

659

Articles

Settings

Favorites

5,060

Comments

30

Ideas

Statistics

MoonHunter - Social Profile

- The Last Sub-bender

For Next Level: 121841xp of 213380xp complete.
121841xp

Hall of Honour

369 HoH

Golden

9 Golden

Quests

8 Quests
- RANDOM
Organizations | 105xp

The Seven Stars

The Seven Stars was created to give succor to those wounded in battle. It has expanded its mission to any in need from great disaster, such as war, famine, plauge, quakes, storms, and so on. Each area has a team. These teams have assembled caches of supplies, lines of communication, and organization for volunteers and members.

- RANDOM
Items | 60xp

Libriums D'Arcanum

Flip. Flip. Flip. Flip. The sound softly echoed in the Sanctum's walls.

- RANDOM
Lifeforms | 105xp

The Stayers - a type of Gargoyle

There are seven or so types of lifeforms considered Gargoyles by the less informed. This is one.

Stayers are classic stone gargoyles, big gothic, bat wings, claws, fang, and so on. They are quite variable in their appearance, but they tend to keep this in common. They are also the defenders of Wizardry - Great Magics.

Actions This week

0
Articles
0
Comments
0
XP
0
Ideas
8
Quests
0
Guilds
“ A supposedly empty desert on the far side of the mountains has started growing. No one knows why. At the center of the desert lies a tall rock outcropping, hundreds of feet tall. Dust storms shroud the outcropping constantly, except for one night a year.”
amphibianJani
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
“ The Macabre style of architecture is common in ancestor venerating societies, or societies that have been afflicted by a long term period of loss of life. The style is best noted for its use of a morbid and gruesome, skulls and bones, severed limbs and the like. It also alternately honors the spirits of the dead with stunning works of art, and mocks death through caricature and comedy. Macabre is the common architectural style in Ozea.”
Scrasamax
Footer Image
  • Discord Chat
  • About the Strolenati
  • Contact Us / Bugs
  • Guides / Support
  • Licensing
  • Privacy Policy
Footer Image Footer Image

The Citadel is a safe haven of collaborative, creative freedom for role players and game masters with awesome ideas. You have found the best roleplaying site to Read, Post and Play!

Crafted with by the Strolenati
Strolen's Citadel 4.0 © 2000