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Wulfhere's Profile

Our Author's latest news and articles.

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Wulfhere - Social Profile

- High Lord Scribe of Mastered Illuminations

For Next Level: 33438xp of 74645xp complete.
33438xp

Hall of Honour

214 HoH

Golden

8 Golden

Quests

15 Quests
- RANDOM
NPCs | 220xp

The Consort of Uncle Jehan

Come! Hear Uncle Jehan's band, by the river's side...

- RANDOM
Lifeforms | 215xp

The Bound Ones

The evil fruit of Necromancy within the depths of the Aelfen forests may tap into a power older and more sinister than ever seen in human lands...

- RANDOM
Items | 165xp

The Blade of the Chieftains

A gleaming blade of translucent flint, crafted to defend the ancient Hunting People tribe.

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“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
“ A world where, instead of aging in years, the people age in knowledge. So, instead of dying once a general age was reached, they die once they achieve a certain amount of knowledge. A man could live forever if he never learned anything, or could die after reading a few choice books. Of course, the knowledge of the land would be regulated, like medical drugs.”
Drackler
“ The Church of the one true God guards a terrible secret: Their God is dying. He is kept within a tank, steamworks forever pumping to keep him alive, clockwork engines forcing his laboured breathing.”
Ancient Gamer
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