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Wulfhere's Profile

Our Author's latest news and articles.

111

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Wulfhere - Social Profile

- High Lord Scribe of Mastered Illuminations

For Next Level: 33433xp of 74645xp complete.
33433xp

Hall of Honour

214 HoH

Golden

8 Golden

Quests

15 Quests
- RANDOM
Plots | 110xp

Tales of the Court

Intrigues and adventures within the glittering courts of the land's nobility: A collection of Tales of Adventure

.

- RANDOM
NPCs | 450xp

Senach I, King of Tir Earrach

Senach, the mighty leader who forged a kingdom from a land of quarrelling clans: The inarguable truth, as told by the druid who crowned him.

- RANDOM
Lifeforms | 165xp

Tempest Blades

In the heart of the storm dwell the aerial creatures known as tempest blades.

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Guilds
“ Poison can only ever be the tool of a murderer - as such, alchemists are tightly regulated by the Crown, and anyone found in posession of an unknown substance is forced to taste it themselves.”
StrangeLands
“ When people die of "natural causes" they are not really dead even if you see them in the casket they are still alive in a certain state that they find pleasurable so they pretend to be dead and are laid to rest and rest they do for they are vampires and they will wait in their resting place until the time of their returning to us a pledge has been made with them that if they wait until Christopher Ryan Garrison is one of them for he will not die of natural causes like them they will be nice to them.”
Stealth
“ In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?”
Spark
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