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Wulfhere's Profile

Our Author's latest news and articles.

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Wulfhere - Social Profile

- High Lord Scribe of Mastered Illuminations

For Next Level: 33433xp of 74645xp complete.
33433xp

Hall of Honour

214 HoH

Golden

8 Golden

Quests

15 Quests
- RANDOM
Organizations | 275xp

The Chosen of Uep-Hawet

Transformed by the Ghulscorch Ague, the Lords of the Ghouls walk among us...

- RANDOM
Items | 205xp

Demon Rum

When you face a foe in desperate life-or-death combat, there's nothing like getting good and liquored up first...

- RANDOM
Articles | 235xp

Legacy of the Pharaohs

Ancient Egypt, Land of the Pharaohs: What will you find among the eternal sands?

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Guilds
“ You type the command into the console. 'Insufficient Guineapigs' the computer responds. Baffled, you retype the command. 'Insufficient Guineapigs' the computer replies again. You decide you should start smaller, with a simpler command. 'Insufficient Guineapigs' What does cycling the spaceship's airlock have to do with a now-extinct Peruvian rodent?”
PoisonAlchemist
“ These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects. And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining 'Meh, what's the point of it all anyway?' or 'I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment.' Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects. The solution lies in constantly 'motivating' the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.”
Murometz
“ In a small, genetically isolated region it is not uncommon for the locals to have three arms. The third arm is generally a second right arm that is a good bit weaker than a normal arm and is generally held against the chest. This hird arm is most often used to carry small things, though some of the more skilled craftsmen have learned little tricks with their third arm.”
Scrasamax
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