Also known as the Splendid Forest Serpent, the Dragon of the Barrens, and the Keeper of the Mysteries of the Ssesha
Near the end of many a heroic venture or quest a brave band of adventurers upon return will find it necessary to seek out a sage, a wisened person, looking for the answer to a riddle, to decipher a map, or to unlock a geas or curse placed on one of their own. The strangest of quests, those touched by the madness of the fae, the eldritch influence of the outsiders and abominations, and those tainted by the hellish realms, are best met by the mysterious sage known only as Mugwort.
In the dank,dense areas of the world where the vigorous and the decaying are intertwined and indivisable, lives the wise bagabond. But getting him to impart his knowledge is quite a chore.
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.