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Nobody's Profile

Our Author's latest news and articles.

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Nobody - Social Profile

- Savant Scribe of the Second Highest Order

For Next Level: 6296xp of 20045xp complete.
6296xp

Hall of Honour

33 HoH

Golden

0 Golden

Quests

5 Quests
- RANDOM
Items | 115xp

The Rod of Arcane Power

The Rod of Arcane Power is saught after by wizards everywhere as a source of limitless power. The Rod of Arcane Might is an item that complements Siren no Orakio's Item submission 'Shards of the Storm'. This is a quest submission.

- RANDOM
Locations | 160xp

Gate 1-Sesna's Volcano

What if interplanar travel was not as simple as a spell. What if it required the use of certain gates, which were not only hard to find, but difficult to access, and dangerous to use.
Sesna's Volcano holds one such gate.

- RANDOM
Lifeforms | 165xp

Puppet Familiars

Small puppets who take on the likeness of their owner upon death. They act as a silent sentry, militia, or officer of the law in the war stricken Dim-Sii Tribes of the Southern Lands

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Guilds
“ With regard to the plot 'Sleeping Mines of Elathon': You manage to get the water wheel in the mine working which operates a pump to clear the flooded lower levels. As you explore the dank tunnels of the lower galleries, you can hear the creaking of the wheel above. You enter a low-ceilinged passage and are crawling on your backs, when the creaking stops. The water starts seeping wetly around the back of your head...”
ephemeralstability
“ Shadows, Mirrors and Flames. Three things we have all seen and not given much thought to. What if in each of these things you could find entire alternate planes of existance? Shadows move but what they are shadowing does not. Mirrors show us what others can easily see. Flames dance and twirl inviting you to dance only to scorch you when you get close. These three things hold much mystery. What if you could harness their powers? Heh...”
Pieh
“ The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its 'master' of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir”
Grendel
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