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Nobody's Profile

Our Author's latest news and articles.

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Nobody - Social Profile

- Savant Scribe of the Second Highest Order

For Next Level: 6296xp of 20045xp complete.
6296xp

Hall of Honour

33 HoH

Golden

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Quests

5 Quests
- RANDOM
Items | 475xp

Purse of the Dai Kiri

These purses, made by the Dai Kiri, while looking harmless in nature, were made dangerous weapons by those who knew how to use them.

- RANDOM
Items | 195xp

The Kemlar Healing Potion

A new healing potion has been discovered. It is cheap to make, easy to brew and prepare, and more powerful than the standard healing potion. So why aren’t adventurers using it?

- RANDOM
Articles | 180xp

PC's and Artifacts of Legend

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC's getting their hands on it?
Or you put the Legendary item in your game and the PC's already managed to get it?

What to do, and how to fix it.

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Guilds
“ The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they're all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.”
Michael Jotne Slayer
“ The nations of the Kolm surpasses all other barbarians in their wilderness of life. Thoug they do just bear the likeness of men, of a very ugly pattern, they are so little advanced in civilization that they make no use of fire, nor any kind of relish, in the preparation of their food, but feed upon the roots which they find in the fields, and the half-raw flesh of any sort of animal. I say half-raw, because they give it a kind of cooking by placing it between their own thighs and the back of their horses. They fight in no regular order of battle but by being extremely swift and sudden in their movements, they disperse, and hen rapidly come toghether in loose array. They spread havoc over the vast plains and flying over the ramparts, they pillage the camp of their enemy almost before he has become aware of their approach. They are the most terrible warriors for when in close combat with swords and flails they fight without regard to their own safety, and while their enemy is intent upon parrying the thrust of the swords, they will entangle him with their chains so that he loses all power of walking or riding. Excerpt from 'The peoples of the world' By Taklamarian court-scholar Guliman Amon.”
Michael Jotne Slayer
“ When creating nations or cultures that reside in your desert regions, consider pulling inspiration from the Berbers or Bedouins, rather than the easily-mishandled Iranian/Persian/Arab convention”
ReleaseMcCracken
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