|Purse of the Dai Kiri||5|
|Temple Order: Vecna||4.75|
|Music of Mordalin||4.69|
|Broom of the Dai Kiri||4.5|
|The Clasp of Reincarnation||4.43|
|Temple Order: Kord||4.4|
|40 Thieves Guild Missions||4.33|
|PC's and Artifacts of Legend||4.3|
|The Kemlar Healing Potion||4.14|
|The Demon Mirror||4.09|
|Gate 1-Sesna's Volcano||4|
|The Boots of Storms||3.8|
|Jirix, City of Ice||3.75|
|The Rod of Arcane Power||3.75|
|30 Questions to ask your players||3.71|
|Submission Name||# Comments|
|The Demon Mirror||30|
|Broom of the Dai Kiri||24|
|Purse of the Dai Kiri||18|
|Music of Mordalin||17|
|40 Thieves Guild Missions||16|
|Sid's Bag of Treasures||15|
|Fools Dagger of Invisibility||13|
|Collin's Confusing Puzzle||10|
|The Kemlar Healing Potion||10|
|Venom of Endless Life||10|
|Gate 1-Sesna's Volcano||9|
|30 Questions to ask your players||8|
|The Clasp of Reincarnation||8|
|Jirix, City of Ice||7|
Depending on the time, mood and Mathom, the Citadel holds occassional quests to generate content and challenge ourselves. Some have prizes but all gain you extra XP. The quests are decided in the forum and there are a number of different threads discussing them.
The quests will go for a certain time period and those with the have completed them in the designated time. That doesn't mean you still can't do it. Every quest can be finished at any time and the glory of it is not reduced.
These should not be confused with the Guild Quests that take place in the forum. They are just as important to the Citadel but are tracked entirely through the forum and get you the fancy signature.
|Quest - Sounds of War|
|Quest - 20,000 feet under the Sea|
|Quest - Art Quest|
|Quest - Expand-a-30|
|Quest - Fallen Empires|
|Quest - Fire|
|Quest - Five in One|
|Quest - Five Room Dungeon|
|Quest - Freetext Mashup|
|Quest - Guilds|
|Quest - Into the Dungeon|
|Quest - Kaiju and Giant Monsters|
|Quest - Legendary People|
|Quest - Let there be Light|
|Quest - Magic Items|
|Quest - Monstrous Monsters|
|Quest - NPCs|
|Quest - Oceanic|
|Quest - One of a Kind|
|Quest - Religions and Cults|
|Quest - Retro and Old School|
|Quest - Steampunk|
|Quest - Summer Doldrums|
|Quest - Tattoos|
|Quest - The Character|
|Quest - To The Stars|
|Quest - Unspeakable Horrors|
|Quest - What Makes a Weapon Magic|
|Quest - Winter|
|Quest - Zombies (the apocalyptic kind)|
This is a listing of ALL available Citadel Badges and how many have earned each. This is NOT associated with the user you are currently browsing.
|2||For actions and deeds in defense of the Citadel.|
|10||10 Article Submissions|
|8||10 Article Submissions with 4+ average|
|5||10 Dungeon Submissions|
|3||10 Dungeon Submissions with 4+ average|
|30||10 Item Submissions|
|16||10 Item Submissions with 4+ average|
|20||10 Lifeform Submissions|
|13||10 Lifeform Submissions with 4+ average|
|13||10 Location Submissions|
|11||10 Location Submissions with 4+ average|
|17||10 NPC Submissions|
|13||10 NPC Submissions with 4+ average|
|9||10 Plot Submissions|
|4||10 Plot Submissions with 4+ average|
|6||10 Society Submissions|
|4||10 Society Submissions with 4+ average|
|6||10 System Submissions|
|6||10 System Submissions with 4+ average|
|14||Accomplished 10+ Quests with >3.0 avg|
|4||Accomplished 5+ Quests in 1st or 2nd place|
|12||Accomplished 5+ Quests with >3.0 avg|
|16||Golden Submissions 1+|
|1||Golden Submissions 10+|
|3||Golden Submissions 5+|
|7||Subs Honoured 1+|
|39||Subs Honoured 10+|
|4||Subs Honoured 5+|
|Submission Name||Since Submitted||Since Updated|
|Gods of the Pantheon||4695 days||4689 days|
|The Boots of Storms|
|40 Thieves Guild Missions|
|Jirix, City of Ice|
|The Kemlar Healing Potion|
|Sid's Bag of Treasures|
|PC's and Artifacts of Legend|
|Purse of the Dai Kiri|
|The Star of Breezes|
|Temple Order: Vecna|
|30 Questions to ask your players|
|Music of Mordalin|
|Collin's Confusing Puzzle|
|Fools Dagger of Invisibility|
For a limited time only, I have these sweet ass dice for you. I am selling them just a bit over cost since mailing stuff from here isn't the cheapest. What little I make goes right back into providing quest winner prizes.
For $10 you will get six random 1d6 dice sent to your front door.
Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!
You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.
Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.
So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.
A few of 'em as follows.
No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.
n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.
Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.
so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -
** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".
Dr. Clarke T. Mulligan - Professional researcher of Time & Space.
Hooper McFin's Ale & Steakhouse