"The level of magic here is nearly an 80. As a mage I can stay here for several hours without any damage as my body is used to it, but the rest of you need either expensive anti-magic amulets or lead plate armor to stay longer then a few minutes-unless you want to risk turning into something like a small purple teapot," the mage told his fellow adventurers. He was exaggerating, but not very much, as his thaumometer clicked and buzzed loudly.
Some people drink potions without checking what they are, and this can have many unwanted consequences that can range from funny to fatal.
When the Hexanjager Order was formed and brought the evil magic users low, they were loved by the people, but, just like many a group of vigilantes, they went too far and now their rule is just another form of oppression.
Because the world can never have too many magical swords.
Are your players running roughshod over your monsters and ransacking your dungeons? Are they disrespecting you as a Dungeon Keeper?
DungeonCo here to help, with the handy dandy Horn of Magic Power
So often, magic is used for either raising Undead, hurting people in some way, or healing people. Nothing else. When there are so many other uses for magic in any magic-rich society. Uses like...
Why is magic used by so few when it is so much use?
The fort seemed like every small boys dream, but in fact it was a very well made magical prison, and the young prince only learned the truth when it was too late and the magic sucked him inside, his cries from his now inch high body too quiet to be heard.
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
An ancient relic from a bird worshiping time.
Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questions and no answers.
The land of Airithrin is a horrible place, a land of reeking fumes and geysers of flame, lakes of lava and the strange life forms that emerge when elementals breed with mundane creatures
More than just ink and dedication, these tats pack some serious power.
Few things shine as bright as the jewels of Hell
"How is he? Will my son ever recover from the bugs that turned his brain to mush?"
The doctor pointed to where the thirty-seven year old was playing with toys on the floor. "It's been five years now and he has the brain of a child, give it another five and we can start the basics of teaching him magic again. He knows who you are but...but he will never have the same personality again, and by the time he regains all his magic skills at their former levels he will be in his sixties."
"Anyone can draw a map, boy - there's no more difficulty in that than laying brick. What makes maps useful is when they are so proper, so precise, that they are living images of the places they represent. Encompassing knowledge of the geography, and mastery of the very space itself - that, child, is cartogramancy."
- Sage Pakpao Sasithorn, Chief Lecturer, the Ezagun-Darkbolt College of Cartogramancy
I am the mask that grins and lies
I'll hide your face and shield your eyes....
In the small town of Silver Oak rests a towering Oak flush with silver metallic leaves that chime in the breeze, even during the heart of winter. Its story, and its secrets lie within this humble text...
A magical tree, suitable for any fantasy campaign.
In the middle of an unimportant combat with some bandits a burst of wild magic transforms all of the PCs and their opponents in to random animals and monsters. They retain their intelligence (though not, of course, the ability of speech). They can either carry on the combat in their new forms, panic, or otherwise react how they see best. After about an hour, they return, unharmed, to their normal form.