Dungeons

WAR10CK
The Swords to Victory By: WAR10CK

An Escape Challenge consisting of a puzzle room and arena. Meant to demonstrate that fact that brains are required for combat as well as brawn. Best used on players who just use force to solve everything.

Dungeons: Any, Rooms/ Halls
by WAR10CK
7xp
1 reply
704 views
Skull
The Tomb of Braden Hill By: Skull

An ancient tomb set beneath a small hill-town holds a dark secret...

Dungeons: Any, Rooms/ Halls
by Skull
38xp
9 replies
1110 views
WAR10CK
The Thieves Guild Escape Room By: WAR10CK

The final test for Guild candidates is to complete the Escape Room.

Dungeons: Other, Rooms/ Halls
by WAR10CK
5xp
1 reply
766 views
WAR10CK
Decontamination Chamber By: WAR10CK

'This is a clean room environment. So we will have to pass through decontamination before we can enter.' Researcher Gorgron Rogbutt, an Orc.

Dungeons: Any, Rooms/ Halls
by WAR10CK
11xp
3 replies
1104 views
WAR10CK
Tomb of the Unknown Child Soldier By: WAR10CK

'Here lies a peasant child scarred by the heat of battle.
Fighting not for glory but because he just wanted to live,
His despairation led him to victory.'

~ Carved on the ornate stone doors leading to the large tomb.

Dungeons: Underground, Rooms/ Halls
by WAR10CK
19xp
6 replies
1514 views
Cheka Man
30 More Prisons By: Cheka Man

30 Prisons, some of which are dreadful places in which to be, whilst others can be surprisingly pleasant, as far as somewhere can be pleasant when you are not allowed to leave it. Some are short term places of confinement, others are where you will spend the rest of your life unless you manage to escape.

Dungeons: Any, Rooms/ Halls prison other 30
by Cheka Man
20xp
4 replies
1793 views
Mageek
Secret Wizard Bases with Your Peace of Mind in Mind By: Mageek

You, a wizard, have a secret wizard base. Pesky adventurers and who knows what else would simply love to find it and loot all of your precious stuff. Here are some things to consider during construction.

Dungeons: Underground, Rooms/ Halls
by Mageek
54xp
10 replies
2528 views
2 HoHs
Ancient Gamer
Psilabs By: Ancient Gamer

In the desolate wastes of Antarctica, under thick layers of ice and snow, forgotten by the world and only remembered in a few databases of the ancients: There lies Psilabs; a major research complex into the human psyche and the powers of the human mind.

Dungeons: Tundra/ Arctic, Rooms/ Halls bleak wood bleakwood
by Ancient Gamer
23xp
6 replies
2088 views
MysticMoon
Castle Kaukenn By: MysticMoon

Stronghold made for the liche Haukagaron. He was betrayed at the last and Castle Kaukenn was pulled into the Abyssal realms.

Dungeons: Other, Rooms/ Halls castle undead
by MysticMoon
27xp
8 replies
3842 views
young0ne2
Redux Tantibus By: young0ne2

An open room lay before them, occupied only by a few cobwebs and dust. Upon entering, a phrase is seen on one wall. One of them utters the phrase out of wonder for its meaning, unknowingly activating the room. An eye opens on the wall in front of the poor souls and with a quick flash of light, the last thing heard from the room is heart retching screams... then silence.

Dungeons: Any, Rooms/ Halls
by young0ne2
11xp
4 replies
2319 views
Chaosmark
The Bibliorynth of Zhao Zweh By: Chaosmark

Lost to the mysts of time and catastrophe, the fabled Zhao Zwehian Library has reappeared. Or at least, part of it has...

Dungeons: Other, Rooms/ Halls library oekaki
by Chaosmark
24xp
11 replies
2555 views
caesar193
Ghost Ship By: caesar193

'She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge? So's anyways, she is said to only appear when the moon is full and the werewolves howl. And though she's ne'er violent, you can always 'ear a moanin' sound. I got no idea what's aboard that ship, but whate'er it is, I want nothin' to do with it.'

-Old Gerald, man in the pub

Dungeons: Water, Rooms/ Halls dungeon ship ghost
by caesar193
29xp
5 replies
2313 views
caesar193
The Walk By: caesar193

'The Walk. Oh, aye, I've heard o' the walk. Its this peninsula, south of us, where the sides o' this peninsula are cliffs. At the end o' this peninsula is this big area, riddles with caves. In them caves is a huge treasure. At least, according to these rumors I've heard. 'Course, them caves have been taken over by orcs. I'd go take the treasure meself if I was younger.'

-Old Gerald, man in the pub

Dungeons: Water, Rooms/ Halls
by caesar193
7xp
7 replies
2263 views
caesar193
A Village in Turmoil By: caesar193

Something is killing and eating the people of Th'gil. This monster displays cleverness, strength, and a thirst for blood. The PCs have stumbled into this town. Will they leave by walking or by dieing?

Dungeons: Mountains, Rooms/ Halls
by caesar193
17xp
5 replies
2127 views
Dossta
Escape From the Tower By: Dossta

After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them. Time is ticking and the cat is always watching . . .

Dungeons: Other, Rooms/ Halls
by Dossta
60xp
11 replies
4229 views
1 HoH
MysticMoon
The Lost Imperial City By: MysticMoon

A Five Room Dungeon about finding the Imperial city of The Lost Empire.

Dungeons: Plains, Rooms/ Halls
by MysticMoon
44xp
9 replies
5099 views
1 HoH
Michael Jotne Slayer
The Keep Beneath the Dusky Star By: Michael Jotne Slayer

From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.

Dungeons: Mountains, Rooms/ Halls
by Michael Jotne Slayer
207xp
48 replies
11770 views
9 HoHs
Pieh
The Gurgleplatt Coven By: Pieh

Welcome to Uhgramudd, you'll never find a more disgusting, remote, fly-ridden, swampy Hell than this. Get in, kill the Lizards, grab the loot, get out. Simple, right?

This is an introductory low-level adventure I use to get familiar with players I meet online, to see if our play styles clash in any way. So far, it has weeded out a few undesirables and scored a few keepers. I am quite satisfied with the layout and have run it multiple times, with slight variations for level/abilities of the player characters.

Dungeons: Swamp, Rooms/ Halls
by Pieh
30xp
14 replies
2585 views
Drackler
Halls of Dancing Flutes By: Drackler

In local legend, the Halls are fairly old, with stories of people disappearing going back for hundreds of years, said to be taken by the Faeries. In actuality, the Halls are much older.

Dungeons: Mountains, Rooms/ Halls
by Drackler
13xp
6 replies
2551 views
slartibartfast
Eustacius: the demiplane of twisted dreams By: slartibartfast
As far as demiplanes go, Eustacius is not very large. It is more of a plane of thought, rather than physical substance; a set of several dozen realms which are interconnected by concepts rather than actual pathways.
Dungeons: Other, Rooms/ Halls
by slartibartfast
34xp
8 replies
2863 views
2 HoHs