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Mageek's Profile

Our Author's latest news and articles.

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- Holy Scrivener of Extreme Wit

For Next Level: 4113xp of 8960xp complete.
4113xp

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9 HoH

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- RANDOM
Dungeons | 75xp

Datagrams - A Multipart Google Suite Puzzle based on Set

Some of my previous posts show how one can use Google sheets as standalone puzzles for role-playing games. This article takes things a step further by involving a progression of puzzles in order to get past a hurdle. The primary puzzle is based on Set, but the overarching puzzle involves an orchestration of other hurdles.
All resources are provided :D

- RANDOM
Dungeons | 266xp

Secret Wizard Bases with Your Peace of Mind in Mind

You, a wizard, have a secret wizard base. Pesky adventurers and who knows what else would simply love to find it and loot all of your precious stuff. Here are some things to consider during construction.

- RANDOM
Articles | 90xp

Terminal

GAMEOS 2.7.11+ (DEFAULT, APR 17 2016, 14:00:29)
[GCC 5.3.1 20160413]
TYPE 'HELP' FOR MORE
WHAT IS YOUR NAME?
>>> Mageek
WELCOME, MAGEEK
>>> LIST
LIST WHAT?
>>> LIST FILES
ProjectX secret.txt plot_hook.txt evil_company_hierarchy.txt myplan.txt
>>> OPEN secret.txt
CANNOT OPEN secret.txt. PERMISSION DENIED
>>> OPEN plot_hook.txt
OPENING plot_hook.txt

Let the games begin...

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Guilds
“ All magic is suddenly gone. No mage can sling sorcery anymore. This upsets all empires and civilizations. It is soon discovered though, trough the combined work of mystics, scholars and dreams, that all the magic has been drawn into a single orb in a vast tower located at one of the poles. Whoever gets there first wins the greatest price in history, access to all the magic in the world. But who owns the tower?”
Michael Jotne Slayer
“ The Nomin gypsies have a fiddling competition every year, known as the Danse de Velose. Beaters hit out the rhythm on taut drums and the competitors start to play, slowly at first. Youngsters can compete, but are soon pulled away by worried mothers, before the competition becomes too dangerous. After two hours the haunting tune has become dazzlingly fast. You can resign at any time, but the moment you make a mistake you receive an arrow through the neck. Strings may snap, but the players must play on. The whole affair never lasts much longer than three hours, and the last fiddler playing is crowned king of the gypsies.”
ephemeralstability
“ The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its 'master' of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir”
Grendel
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