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WAR10CK's Profile

Our Author's latest news and articles.

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WAR10CK - Social Profile

- Guild Master of Idea Hounding

For Next Level: 5838xp of 6860xp complete.
5838xp

Hall of Honour

2 HoH

Golden

0 Golden

Quests

2 Quests
- RANDOM
Dungeons | 65xp

Ministry of Fandom Central Headquarters

So you have been tasked with infiltrating the Ministry of Fandom eh? HA! Sucks to be you! No one has ever successfully breached the Ministry of Fandom HQ and lived to tell about it.

- RANDOM
Dungeons | 45xp

The Prisoner Box Challenge

This consists of a trap and encounter as the puzzle. There will be ten PCs for this example but this will work with any even number of PCs.

- RANDOM
Items | 62xp

Infernal Swordbow

A demonic set of swords that can turn into a magical bow. Feared and hated by many, its power comes at the cost of your reputation.

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Guilds
“ The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said. Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.”
manfred
“ You receive a vision of a rooftop 'somewhere close by', where a rare moss grows; in the vision, you know the moss is suitable for greatly enhancing the effects of certain types of potions. Now go and find that rooftop. Don't fall off. (Of course, rooftop runners *will* be taken for miscreants by the local City Watch....)”
rickster
“ In the middle of an unimportant combat with some bandits a burst of wild magic transforms all of the PCs and their opponents in to random animals and monsters. They retain their intelligence (though not, of course, the ability of speech). They can either carry on the combat in their new forms, panic, or otherwise react how they see best. After about an hour, they return, unharmed, to their normal form.”
Iain
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