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WAR10CK's Profile

Our Author's latest news and articles.

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WAR10CK - Social Profile

- Guild Master of Idea Hounding

For Next Level: 5838xp of 6860xp complete.
5838xp

Hall of Honour

2 HoH

Golden

0 Golden

Quests

2 Quests
- RANDOM
Dungeons | 65xp

Ministry of Fandom Central Headquarters

So you have been tasked with infiltrating the Ministry of Fandom eh? HA! Sucks to be you! No one has ever successfully breached the Ministry of Fandom HQ and lived to tell about it.

- RANDOM
Dungeons | 25xp

Possible Challenges in the Thieves Guild Escape Room 2

The second part of this ongoing list.

- RANDOM
NPCs | 47xp

Gregory Compton

Dossier file on the peasant known as Gregory Compton, currently being sought by the king for illegally possessing weapons and armor. And the Guild of Technomancers for unknown reasons.

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Guilds
“ As the PCs cross a brigde/tree over a deep river they see the glimmer of gold and jewels lying at the bottom. At further inspection they notice that it is the skeleton of a man still holding on to a sack of treasure. Will the PCs try to dive to get it? What killed the man? Did he simly not let go of the bag he could not swim to the surface with? What cleansed his bones so? Are there flesh-eating beings that dwell in the deep? Can the players resist the chanse of being wealthy for once?”
Michael Jotne Slayer
“ Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards. So mages will often be seen handing around hands of cards. Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.”
MoonHunter
“ After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction. With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?”
caesar193
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