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Skull's Profile

Our Author's latest news and articles.

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Skull - Social Profile

- High Scholar of Slipping Logic

For Next Level: 1321xp of 3925xp complete.
1321xp

Hall of Honour

1 HoH

Golden

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- RANDOM
Articles | 125xp

Mind Control and You.... and Them...

Mind control abilities have always been avoided or very poorly executed due to their extremely powerful/angering nature so here are some tips on how to use it properly to enhance your game.

- RANDOM
Locations | 195xp

Ghost Wail Pass

The road ahead is of the dead
So travelers take heed
And lightly tread o'er those that bled
For lands and kings and greed.
The victor spared no man that dared
To try and take his throne.
So thus he paved a road that's made
Of vanquished soldiers' bones.
The road ahead is full of dread
So travelers beware
And tarry not lest you be caught
By the echoes of despair.
For the road beneath your wandering feet
Of dead men once so brave,
Will clutch and grab and wrench and drag
You to an early grave.

- RANDOM
Plots | 105xp

Bonewater Isle

You are suddenly awakened but something is very wrong. You are underwater. Breaking the surface and gasping for breath you see your sailing vessel is merely splinters in the sea and a great Kraken thrashes overhead. You see land in the distance, but, can you make the swim?

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Guilds
“ As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they're always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own. The important thing is what's on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It's a place filled with puzzles and riddles, monsters and traps; it's always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer. It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.”
sirgarberto
“ Good luck to drink out of wolve's paw prints or some other animal. Gives special powers.”
Strolen
“ The party comes across a nice hermit in the woods. He gives them food and lodging for the night. They awaken to his terrified screams. 'East! It's east! Stop it! It'll kill us all!' The poor horror-stricken hermit dies thrashing in agony, one boney arm outstretched, his finger pointing to the east.”
CirrusWind
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