SC
Strolen'sCitadel
User Avatar
User Avatar
  • Barbarian Horde
  • Article Main
  • BRBrowse
  • Categories
    • All
    • Articles
    • Dungeons
    • Items
    • Lifeforms
    • Locations
    • NPCs
    • Plots
    • Organizations
    • Systems
  • Featured
    • Golden Articles
    • Hall of Honour
    • Random
  • Ideas
  • Quests
  • Social Feeds
  • Citadel Magazine
  • UIUser Interface
  • Create
    • Write
    • Share Idea
  • Favorites
  • Generators
  • IW---** In Work **---
  • My Campaigns
    • Coming Soon
  • Guilds
  • Blogs
  • New Blogs
  • Featured
    • New Submissions
    • Tag Cloud
    • Author Rankings
Settings
Color Themes
Header
Sidebar
Main Content
LOGIN/REGISTER

Chaosmark's Profile

Our Author's latest news and articles.

57

Articles

Settings

Favorites

1,016

Comments

1

Ideas

Statistics

Chaosmark - Social Profile

- Savant Scribe of the First Highest Order

For Next Level: 14831xp of 26075xp complete.
14831xp

Hall of Honour

34 HoH

Golden

0 Golden

Quests

13 Quests
- RANDOM
Dungeons | 145xp

The Bibliorynth of Zhao Zweh

Lost to the mysts of time and catastrophe, the fabled Zhao Zwehian Library has reappeared. Or at least, part of it has...

- RANDOM
Items | 160xp

Banshee's Cry

That Which Kills Without A Touch. The Sorrow of Aler.

- RANDOM
Items | 110xp

Cogtorch

Fire is best kept in the boiler; it's much too dangerous to be using for something as simple as lumination.

Actions This week

0
Articles
0
Comments
0
XP
0
Ideas
13
Quests
0
Guilds
“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”
Wulfhere
“ Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.”
manfred
“ fdsf”
timmyS
Footer Image
  • Discord Chat
  • About the Strolenati
  • Contact Us / Bugs
  • Guides / Support
  • Licensing
  • Privacy Policy
Footer Image Footer Image

The Citadel is a safe haven of collaborative, creative freedom for role players and game masters with awesome ideas. You have found the best roleplaying site to Read, Post and Play!

Crafted with by the Strolenati
Strolen's Citadel 4.0 © 2000