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July 23, 2003
Hits: 8172
Comments: 10
Ideas: 0
Votes: 2 / 3.000000
The Cliff and Valley    Plots  (Mystical)   (Encounter)

Another continuatio of the heroes’ journey through Daemonland.

An ancient spirit known as the Elephant God said to them “Thou hath defeated me, and thou shalt have thy prize: All the valleys and forest beyond yon cliff art for thou and thine.” Having beaten the not-so-malevolent spirit and laid it to rest, the heroes now stand at the edge of the greatest cliff in all the world. The land they see is know theirs, but what does it hold?

July 20, 2003
Hits: 4438
Comments: 5
Ideas: 0
Votes: 12 / 3.791667
Madness on the road    Plots  (Discovery)   (Encounter)

Once a year, the army rounds up the Mad and takes them to the City of Asylum.  While you are travelling on the road, you encounter an army unit escorting 30 insane people dressed in tattered clothes.  Yet one might not be mad….

Ria Hawk
July 12, 2003
Hits: 6092
Comments: 9
Ideas: 0
Votes: 6 / 4.000000
The Mystery of Cicero Talaten    Plots  (Discovery)   (Encounter)

The great mage Cicero Talaten and his family suddenly vanished one day two hundred years ago.  The bodies of his wife, daughter, and one of his sons were found on the grounds of his ancestral home.  But what of Talaten himself, or his other son?

May 12, 2003
Hits: 9703
Comments: 14
Ideas: 0
Votes: 3 / 2.333333
Desert of Death    Plots  (Nature)   (Encounter)

A continuation of the heroes’ journey through Daemonland.

They have passed beyond the mysterious circling armies and entered the burning, poisonous desert of Outer Daemonland. Can they find the way across before the Elephant God beats them to it?

April 18, 2003
Hits: 8692
Comments: 14
Ideas: 0
Votes: 15 / 4.366667
Unmanned vessel    Plots  (Nature)   (Encounter)

An enigmatic ship arrives through the mists…

April 14, 2003
Hits: 5672
Comments: 8
Ideas: 0
Votes: 13 / 3.884615
The Twisting of the Land    Plots  (Discovery)   (Encounter)

Something strange has infected the land. Plants and Animals are taking on the characteristics of other plants and animals. Many are harmless, others have become monsters.  The effect has spread from the near by wilds and into the populated areas. The first person has been infected by this strange malady.

January 4, 2003
Hits: 5024
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Killer Business    Plots  (Duty)   (Encounter)

There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.

September 20, 2002
Hits: 3967
Comments: 5
Ideas: 0
Votes: 7 / 3.571429
Double Agents    Plots  (Duty)   (Encounter)

War is brewing over the new fertile lands next to the Otane River. Trade has ceased and conflict is thick in the air. Contacts must be kept and messages must still be sent to allies in each of the cities. Spies are untrustworthy and the loyal ones cannot be spared. The need for those competent and smart enough to deliver state secrets is desperately needed.

September 12, 2002
Hits: 5755
Comments: 9
Ideas: 0
Votes: 11 / 3.409091
Gathering of Gypsies    Plots  (Duty)   (Encounter)

Every five years the wandering nomads of the land have a large gathering bringing them together from all over. Unfortunately a town has sprung up on top of their gathering place. Live in peace and deal with each other or will the overlapping of two entirely different cultures clash in a bad way?

January 11, 2002
Hits: 5180
Comments: 6
Ideas: 0
Votes: 9 / 3.444444
The oversized baby    Plots  (Travel)   (Encounter)

On the road you meet… a fiery fire dragon! The mighty Xeatoxx is not some random encounter without purpose. He, though he is the last to admit, has a serious problem.

August 25, 2001
Hits: 5611
Comments: 7
Ideas: 0
Votes: 11 / 3.000000
Plainsmen Rituals    Plots  (Travel)   (Encounter)

They go over a small rise that reveals a lone tree with silhouettes of people hanging off of it. Upon closer inspection they find three young men that are all naked and unconscious, a slight breathing in each of them can be detected.

August 22, 2001
Hits: 5660
Comments: 7
Ideas: 0
Votes: 13 / 3.846154
Fairy Luck    Plots  (Hired)   (Encounter)

While in a deep forest a fairy will take a liking to one of the players.

August 15, 2001
Hits: 5730
Comments: 6
Ideas: 0
Votes: 8 / 2.812500
Galley Slaves    Plots  (Duty)   (Encounter)

They awaken with the tilt of a ship on the open sea. Any glimpses they see of the water is an endless expanse of blue. They are chained at their wrists and ankles with the chain going through an eye hook in the floorboard and then connecting them to their bench mate. A stowed oar is resting in front of them ready to be deployed. Life as a galley slave can be hard.

July 20, 2001
Hits: 4927
Comments: 12
Ideas: 0
Votes: 12 / 2.291667
Dangerous Harvest    Plots  (Duty)   (Encounter)

An outlying village is actively searching the nearby city for mercenaries to help them protect their village.

July 20, 2001
Hits: 5728
Comments: 7
Ideas: 0
Votes: 11 / 2.727273
Drafted    Plots  (Duty)   (Encounter)

Armed city guards came into the tavern quickly, and efficiently blocked all the exits. He announces to the chosen that they have just been inducted into the city guard and are hereby ordered to serve their city.

July 20, 2001
Hits: 4395
Comments: 8
Ideas: 0
Votes: 8 / 2.937500
Thieve's Luck    Plots  (Duty)   (Encounter)

Tommy the Thumb must have messed up. What did he miss? Who saw him? Was it a inner guild rivalry surfaced? Either way Tommy the Thumb must now dodge authority and his guild to get away safely.

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       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp

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