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Alec_Shadowkin's Profile

Our Author's latest news and articles.

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Alec_Shadowkin - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 1435xp of 5190xp complete.
1435xp

Hall of Honour

5 HoH

Golden

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- RANDOM
Plots | 110xp

The Living Undead

A town with rather strange inhabitants is in need and offers a moral decision for the party...

- RANDOM
Lifeforms | 150xp

Demons and Devils and Fiends, Oh my!!

New and different types of infernal fiends. Give all the demons, devils and other evil creatures you can imagine.

- RANDOM
NPCs | 45xp

BRS Gwynith

The BRS Gwynith is an air ship of the Byrlothian Resistance. She is sentient, needing no crew to fly or man her, though she generally has a crew aboard for doing repairs and to go where she cannot.

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Guilds
“ People hunting for fish with arrows aim parallel with the water so that if they miss the fish they are aiming at they may hit another by chance.”
Strolen
“ This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass. Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action.”
jfstein19
“ The Nomin gypsies have a fiddling competition every year, known as the Danse de Velose. Beaters hit out the rhythm on taut drums and the competitors start to play, slowly at first. Youngsters can compete, but are soon pulled away by worried mothers, before the competition becomes too dangerous. After two hours the haunting tune has become dazzlingly fast. You can resign at any time, but the moment you make a mistake you receive an arrow through the neck. Strings may snap, but the players must play on. The whole affair never lasts much longer than three hours, and the last fiddler playing is crowned king of the gypsies.”
ephemeralstability
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