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ID: 109

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November 13, 2005, 11:05 am

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Madness on the road

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Once a year, the army rounds up the Mad and takes them to the City of Asylum.  While you are travelling on the road, you encounter an army unit escorting 30 insane people dressed in tattered clothes.  Yet one might not be mad….

Once a year, the army travelles the country and rounds up the Mad. Those insane, once collected, are taken to the City of Asylum. (See Settings Entry)  This annual event has developed a number of local names, The Tribute to the Mad, The Fools Army, The Crown’s Folly. 

While you are travelling on the road, you encounter an army unit escorting 30 insane people dressed in tattered clothes.  Most are your garden variety fool, gibbering madwoman, and fool who thinks he is a noble. They are gathered in caged carts and treated a little better than animals. 

One or more of the party recognize one of the so called “mad”.  It is a noble that they have had previous dealing.  While he is not acting perfectly normal, he is not a madman.  Is he insane, or a political prisoner under the influence of drugs being carted off to Asylum?

They are three days from reaching the Gate of Madness.  What do you do?



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Comments ( 5 )
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Ylorea
August 13, 2003, 11:05
0xp
The person they recognize does not need to be a noble, or a person they have been dealing with already. He/She might just as well be able to make it obvious He/She is not mad or deranged at all.

Or from a different perspective, maybe the PC's need to do something in the asylum and therefor need to be captured by the patrol as getting into the asylum is obviously restricted as well.
Getting out again might of course prove quite a serious challenge again.
MoonHunter
September 18, 2004, 9:16
0xp
Given an update.
Voted valadaar
December 19, 2011, 14:26
0xp

I like the idea.

Murometz
March 15, 2013, 12:48
0xp
A conga-line of chained lunatics headed to their final home...

A stub really, though stubs weren't available at the time, I know. But a very nice visual and road-side encounter, which I've used in games with some success.
Voted axlerowes
March 11, 2014, 20:15
0xp

Ah a piece from a different time.

What if the PCs saw a rich nobleman...who was everyone agrees, a little insane, but very rich....and a nice pauper who was as even as steven but with pockets like a kiddee pool. Who would your PC's save if they could only save one.

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Random Idea Seed View All Idea Seeds

Order of the Moonbeard

       By: valadaar

Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.

They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.

They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.

They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.

They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.

Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.

Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.

The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.

Encounter  ( City/ Ruin ) | January 24, 2014 | View | UpVote 5xp


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