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Royal_Assassin's Profile

Our Author's latest news and articles.

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- Thane Adept of Plentiful Musings

For Next Level: 610xp of 2955xp complete.
610xp

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- RANDOM
Plots | 35xp

Choas Warp Gate

The Elven city of Pulca is under siege by a small chaos clan of beastmen. The General of the beastman is a shaman that is attempting to open a warp gate from the the Choas realm. If by any chance the gate is opened many many choatic deamons and abominations will be turned loose on the grand Elvish City of Pulca.

- RANDOM
Locations | 45xp

City of Venerability

The city that many adventurers seek to drink from the Fountain of Youth.....

- RANDOM
Plots | 100xp

Goup of Bandits

One day a you are walking on a road to get to a popular city of some sort. All of a sudden you encounter a group of bandits walking towards you looking to start a fight.

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“ By late afternoon, the sky starts to cloud over. The sun shines behind the fluffy clouds, gilding the edges and showing a Jacob's-ladder of rays streaming through the gaps...very pretty. Gradually the clouds shift into a new configuration: you realize with awe-struck, preternatural clarity that the clouds form a map of a coast-line that you know, against the blue sky as ocean: surely it's a Sign! Suddenly, the golden beams coalesce into one long ray that strikes across the blue. A star-like gleam flashes under the ray: perhaps it is an island? But the charts show no island there...who would want to hide an island? Who could do it?”
rickster
“ A tree was given as a gift at one time to a city. Every year the tree is the center of a large parade as the tree is towed by oxen or large horses in a large wagon through town.”
Strolen
“ This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass. Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action.”
jfstein19
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