Items
![]() Sentinel
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Guild of Anawaith By: Sentinel
An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits... |
by Sentinel
85xp
5
replies6026 views |
![]() Monument
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The Sand Box By: Monument
A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles. |
by Monument
120xp
11
replies17640 views |
![]() Monument
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The Acid Barrier By: Monument
A magical barrier of acid blocks your path. Solve the puzzle to unlock the door. |
by Monument
125xp
7
replies12262 views |
![]() Monument
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Battleship Combination Lock By: Monument
A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested. |
by Monument
85xp
6
replies10682 views |
![]() Kassil
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Dead Pepper By: Kassil
A large, ruby-red pepper, found in dry regions; much prized by alchemists and gourmands alike. |
by Kassil
225xp
15
replies9466 views |
![]() MoonHunter
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The Fakastr By: MoonHunter
Fakastr are large brutal bull-like creatures. They are green and brown mottle in their fur. Their hooves are large and sharp, as are their long pointed horns. They also regenerate. If they were not dangerous enough, they are semi-intelligent. |
by MoonHunter
85xp
4
replies4778 views |
![]() Loki_Swiftstrike
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The Deck of the White Sorcerer By: Loki_Swiftstrike
This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat. If your character has access to such a deck, you will use these rules. |
by Loki_Swiftstrike
60xp
3
replies6953 views |
![]() Monument
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The Shocking Pattern By: Monument
Checkerboards on floors of dungeons... is there any greater bane to adventurers? |
by Monument
260xp
14
replies17568 views 1 HoH |
![]() MoonHunter
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The Hand (and the Silver Stars) By: MoonHunter
The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem... especially when an Orb is around. |
by MoonHunter
110xp
5
replies8673 views 1 HoH |
![]() Mourngrymn
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Kingdom of Kerrabar By: Mourngrymn
A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation. |
by Mourngrymn
65xp
2
replies8411 views |
![]() MoonHunter
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Silver Stars (and The Hand) By: MoonHunter
The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved. |
by MoonHunter
110xp
9
replies9285 views 1 HoH |
![]() Mourngrymn
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Dongarld By: Mourngrymn
Located on the western banks of Meer van de Sterren, or Lake of the Stars, this modestly sized city is home to Duke Tore, the King’s boyhood friend and most loyal subject. A harbor for the island city that houses the Blackrose Academy. |
by Mourngrymn
110xp
5
replies7719 views |
![]() Shadoweagle
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Guild of the unblinking eye By: Shadoweagle
An Order created in ancient times built upon the concept of 'Knowledge is Power'. They are the ultimate power. |
by Shadoweagle
90xp
4
replies5929 views |
![]() Mourngrymn
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Aadda By: Mourngrymn
Located in the southern part of the Kingdom of Kerrabar, Aadda is the strong arm that never tires. While the land to their north-east is fertile and supplies the city with the food that they need, most of the land to the south is useless and dangerous. |
by Mourngrymn
85xp
6
replies9822 views |
![]() Mourngrymn
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Choke Horror By: Mourngrymn
Choke horrors are nightmarish creatures that give the most knowledgeable and adventurous pause. They are tall gangly bipedal creatures that have four whip like appendages instead of arms. |
by Mourngrymn
350xp
19
replies9922 views 4 HoHs |
![]() Mourngrymn
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Dark Unicorn By: Mourngrymn
To kill a Unicorn is to bring bad luck and the hatred of nature itself down upon the foolish. It is said that the mate of a unicorn that is murdered will turn horrible in it’s pain and anger, turning against nature to hunt and kill the murderer of it’s mate. It turns dark and soulless and seeks nothing but the death of it’s enemy. |
by Mourngrymn
205xp
17
replies15530 views 1 HoH |
![]() MoonHunter
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Order of the Wheel By: MoonHunter
Life is nothing more than a turn of the gaming wheel. Since 'Fortune Serves the Bold,' the world should serve the members of this organization. |
by MoonHunter
55xp
7
replies9483 views |
![]() MoonHunter
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Guilds of the Water By: MoonHunter
The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea. |
by MoonHunter
45xp
7
replies6917 views |
![]() Mourngrymn
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Fajro Mang'i By: Mourngrymn
Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang'i roam the frozen wastes with an ancient knowledge glinting in their eye. |
by Mourngrymn
85xp
4
replies6481 views |
![]() MoonHunter
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Guilds of Antioch By: MoonHunter
The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch. |
by MoonHunter
80xp
4
replies5249 views |