Items
|   MoonHunter | The Fakastr  By: MoonHunter Fakastr are large brutal bull-like creatures. They are green and brown mottle in their fur. Their hooves are large and sharp, as are their long pointed horns. They also regenerate. If they were not dangerous enough, they are semi-intelligent. | by MoonHunter 85xp4
                                                                            replies 4897 views | 
|   Loki_Swiftstrike | The Deck of the White Sorcerer  By: Loki_Swiftstrike This is a combat system for those with magic deck of cards. It allows PCs to utilize their card playing skills to resolve RPG combat. If your character has access to such a deck, you will use these rules. | by Loki_Swiftstrike 60xp3
                                                                            replies 7264 views | 
|   Monument | The Shocking Pattern  By: Monument Checkerboards on floors of dungeons... is there any greater bane to adventurers? | by Monument 260xp14
                                                                            replies 17741 views 1 HoH | 
|   MoonHunter | The Hand (and the Silver Stars)  By: MoonHunter The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem... especially when an Orb is around. | by MoonHunter 110xp5
                                                                            replies 8988 views 1 HoH | 
|   Mourngrymn | Kingdom of Kerrabar  By: Mourngrymn A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation. | by Mourngrymn 65xp2
                                                                            replies 8641 views | 
|   MoonHunter | Silver Stars (and The Hand)  By: MoonHunter The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved. | by MoonHunter 110xp9
                                                                            replies 9715 views 1 HoH | 
|   Mourngrymn | Dongarld  By: Mourngrymn Located on the western banks of Meer van de Sterren, or Lake of the Stars, this modestly sized city is home to Duke Tore, the King’s boyhood friend and most loyal subject. A harbor for the island city that houses the Blackrose Academy. | by Mourngrymn 110xp5
                                                                            replies 7924 views | 
|   Shadoweagle | Guild of the unblinking eye  By: Shadoweagle An Order created in ancient times built upon the concept of 'Knowledge is Power'. They are the ultimate power. | by Shadoweagle 90xp4
                                                                            replies 6256 views | 
|   Mourngrymn | Aadda  By: Mourngrymn Located in the southern part of the Kingdom of Kerrabar, Aadda is the strong arm that never tires. While the land to their north-east is fertile and supplies the city with the food that they need, most of the land to the south is useless and dangerous. | by Mourngrymn 85xp6
                                                                            replies 10166 views | 
|   Mourngrymn | Choke Horror  By: Mourngrymn Choke horrors are nightmarish creatures that give the most knowledgeable and adventurous pause. They are tall gangly bipedal creatures that have four whip like appendages instead of arms. | by Mourngrymn 350xp19
                                                                            replies 10172 views 4 HoHs | 
|   Mourngrymn | Dark Unicorn  By: Mourngrymn To kill a Unicorn is to bring bad luck and the hatred of nature itself down upon the foolish. It is said that the mate of a unicorn that is murdered will turn horrible in it’s pain and anger, turning against nature to hunt and kill the murderer of it’s mate. It turns dark and soulless and seeks nothing but the death of it’s enemy. | by Mourngrymn 205xp17
                                                                            replies 15804 views 1 HoH | 
|   MoonHunter | Order of the Wheel  By: MoonHunter Life is nothing more than a turn of the gaming wheel. Since 'Fortune Serves the Bold,' the world should serve the members of this organization. | by MoonHunter 55xp7
                                                                            replies 9619 views | 
|   MoonHunter | Guilds of the Water  By: MoonHunter The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea. | by MoonHunter 45xp7
                                                                            replies 7249 views | 
|   Mourngrymn | Fajro Mang'i  By: Mourngrymn Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang'i roam the frozen wastes with an ancient knowledge glinting in their eye. | by Mourngrymn 85xp4
                                                                            replies 6744 views | 
|   MoonHunter | Guilds of Antioch  By: MoonHunter The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch. | by MoonHunter 80xp4
                                                                            replies 5513 views | 
|   CaptainPenguin | Societies, Guilds, and Groups  By: CaptainPenguin A great listing of names and short descriptions as well as fleshed out groups/ societies/ and organizations. | by CaptainPenguin 125xp19
                                                                            replies 146847 views | 
|   MoonHunter | Glacier Fins  By: MoonHunter The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks. | by MoonHunter 180xp9
                                                                            replies 8188 views 1 HoH | 
|   MoonHunter | Blue Fires  By: MoonHunter The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice. | by MoonHunter 160xp10
                                                                            replies 9736 views 1 HoH | 
|   ScorpionJinx | Selvaks  By: ScorpionJinx While Selvaks have some resemblance to their timid and weaker cousins - squirrels, they are far from cute and fluffy. | by ScorpionJinx 100xp5
                                                                            replies 9491 views | 
|   Maggot | Dunkleoustous  By: Maggot Large and powerful, they are the aquatic equivalent of elephants in a battle situation-very dangerous, but no army can afford not to have large numbers of them. | by Maggot 115xp5
                                                                            replies 6726 views |