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Psalmanazar's Profile

Our Author's latest news and articles.

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Psalmanazar - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 1965xp of 5190xp complete.
1965xp

Hall of Honour

18 HoH

Golden

1 Golden

Quests

2 Quests
- RANDOM
Lifeforms | 710xp

Zh'o Wén Jûn, The Morning Lord of Writings

A beast made of writing; a strange, sad, and beautiful being that haunts the libraries and universities of the Sacred World

- RANDOM
Locations | 125xp

The Villa and The Penitents of Vaaski

'He was a Savior.'
'No, he was a Madman.
'A Saint.'
'A Monster.'
'A Criminal.'

- RANDOM
NPCs | 270xp

Doctor Ghanek

The brilliant Doctor Ghanek brought peace, prosperity and relief from starvation and disease to her people. But to what lengths was she willing to go for it?

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Guilds
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
“ The cliff-hunters ride sheer-stalkers vertically down the cliff faces to reach the nests of birds and steal their eggs for sport. Sheer-stalkers are vicious agile lizards about the size of large komodo dragons. They must be muzzled and harnessed, but even so there have been some nasty incidents...”
ephemeralstability
“ A terrible teleportation incident makes inter-demihuman chimaera of all the PCs. Quoth Master Adams: 'I teleported home one night / with Ron and Sid and Meg / Ron stole Meg's heart away / and I got Sidney's leg.'”
Siren no Orakio
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