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Kassil's Profile

Our Author's latest news and articles.

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Kassil - Social Profile

- Grand Lord King Master of Wordsmithy

For Next Level: 16257xp of 33910xp complete.
16257xp

Hall of Honour

73 HoH

Golden

1 Golden

Quests

16 Quests
- RANDOM
NPCs | 150xp

Joseph Random

Some people have neither good nor bad luck; they instead have a certain whimsy of fate attached to them, placing them at the center of bizarre events whether they wish it or not. Joseph Random is one such individual...

- RANDOM
Plots | 280xp

Holding Back the Night

A well-meaning mage has banished darkness from the area, not realizing the downsides of this event.

- RANDOM
Items | 180xp

Fireblood Elixir

'See that one, with the burn scars and dark veins? Don't stick too close; he shoots fireblood before engagements. Keeps friends and foes alike at bay, it does.'

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Guilds
“ The Lost March is a large collection of elephant rafts. The lost march never reached its destination and instead was pulled out to sea. The elephants on the raft eventually starved to death, littering the large wooden carpet with their bones and bird picked hides. While sailors with an eye for gold can salvage the tusks of the bull elephant for a hefty price, the raft is haunted by the spectral ghosts of the pod of elephants and they appear after nightfall and attack and kill anyone trespassing on their raft”
Scrasamax
“ Swords form a bond to their wielder. A symbol on the grip that is absorbed through the user's hand and appears on the back of the hand. Maybe only visible to them or others that have the abilities. Could give unique powers depending on when it happened and what they did to get it. It takes a specially made sword that only few can receive and made by a certain race. Then they must do something really heroic to unleash the swords power. Once unleashed it is theirs till they die then the sword goes dormant again till another accomplishes another feat.”
Strolen
“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”
Wulfhere
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