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Kassil's Profile

Our Author's latest news and articles.

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Kassil - Social Profile

- Grand Lord King Master of Wordsmithy

For Next Level: 16257xp of 33910xp complete.
16257xp

Hall of Honour

73 HoH

Golden

1 Golden

Quests

16 Quests
- RANDOM
Items | 260xp

Potential Cannon

"It was as if, for a heartbeat, the world awoke, and lashed out in rage at those who disturbed it."

- RANDOM
Items | 90xp

Whiteblade

Created by a near-sighted and night-blind wizard, Whiteblade is incredibly simple, while being incredibly useful to the right person...

- RANDOM
Locations | 155xp

Miros, the Devouring World

'Captain's log, date unknown. We have been exploring a region of dead space, wandering between the dull cinders of dying suns, looking for an explanation to what happened in this sector of space. Our charts show that this sector should be bursting with life - young stars and verdant worlds - but all we have seen is a stellar wasteland.' -Log entry recovered from a derelict exploratory vessel on the fringe of the Miros Waste

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Guilds
“ Not every prophecy needs to be meaningful to effect a game. In the Lord Dunsany play, <u>The Golden Doom</u>, a child's scrawl has an entire kingdom struggling to puzzle out what sinister prophecy it portends.”
Wulfhere
“ Many weapons buried with the dead are buried for a very good reason as they have had a potent curse placed on them making them dangerous or near-useless to the living.”
Cheka Man
“ In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?”
Spark
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