The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.
The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
It is a dusty rune. That should have been their first clue that it was dangerous.
Adventurers are to capture an unknown monster for examination (for a sage or wizard) but they are themselves captured by the monsters, and researched.
Ideas ( Plots ) | March 12, 2002 |