The Achturardackians were pioneers of sigil based magic, and their techniques for building glyphs, sigils and seals remain the foundation of magic inscription.
The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
It is a dusty rune. That should have been their first clue that it was dangerous.
What if you send the players in a dungeon that was already raided? Maybe you could have traps that are already set off, or the corpses of monsters etc.
Ideas ( Dungeons ) | April 1, 2006 |