Dungeons
Any
Traps
3.83
9 Votes

41xp


Hits: 7678
Comments: 13
Ideas: 0
Rating: 3.8333
Condition: Normal
ID: 1346

Submitted:

Updated:
August 27, 2010, 8:22 pm

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status

Options


In Case of Emergency Break Glass

By:

“Oh look, a glass wall between us and the treasure.”

- It all starts with a room, the room is seperated into halves by a thin glass wall. The side with the only door (where the PCs must enter) has 2 torches mounted on the wall. Across the room, on the other side of the glass, a treasure chest can be seen but everything of the other side of the glass looks a little “foggy”. The PCs with almost always break the glass, causing a mass amout of Combustible Gas to rush towards the PCs and ignite on contact with the torches, i assume this must hurt. It can all be avoided by simply putting out the torches though.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 13 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 9, 2005, 16:44
0xp
Simple and yet so good-a trap that can remain untouched by time.A good trap for an underground tomb.
Voted Zylithan
November 22, 2005, 19:45
0xp
A good idea. And yeah, it won't go bad over time (with a perfect seal) but it's only one-use... also, you want to make sure the treasure is fireproof perhaps.
Michael Jotne Slayer
November 23, 2005, 0:29
0xp
Good, but still too short.
I love these little riddles. And a riddle might just make this post better.
Something that could eventually make the PC's figure out the solution.
Not too easy though, no not at all preciousss.
A good solid idea, i will use it as soon as I get a chanse.
Voted Michael Jotne Slayer
December 17, 2005, 21:08
0xp
Deleted my vote(a 3.0).

I tried this trap in my game and it worked really good. 15min of good ole RP fun.
A simple solid post that works this well in game deserves a higher vote.
Easy to expand on, easy to throw in a few details while playing it out as well.
In my game it even provided a small plot hook as well.

I produce a... 4.0.

Great trap.
Voted Wulfhere
September 27, 2006, 22:29
0xp
The treasure might not be as valuable as it appeared, but to a medieval tech base, the glass itself would be valuable. A room where a valuable, artistically crafted window was on display might form such a trap without any intent on the part of the room's creator. Of course, flammable gas is unlikely in such an instance, but bad air is likely. For example, lamps may have been left behind the glass, burning until they used up all the oxygen.
Railus
September 25, 2007, 20:37
0xp
Why this is so familiar it hurts. You have explained yourself and I am glad it got out there. Excellent trap idea.
kaos2571
September 26, 2007, 21:42
0xp
Wonderful idea, no matter who came up with it. Kudos to Railus and Pieh.
Voted mrcelophane
October 1, 2007, 20:49
0xp
Sounds great, I like it.

I'd to do this if I were the adventurer though.

3.5
Pieh
August 27, 2010, 20:22
0xp
Update: Added Railus as a contributor. He was the original inventor of the trap, I posted this in a trap list in the forum and it got converted to a normal submission, hence the shortness. Just giving credit where credit is due, I'm glad you've all enjoyed it. It was fun to encounter (especially the second time, when we didn't blow up).
Voted Father Stabbingston
May 11, 2014, 13:31
0xp
I have to vote for this because it is such a simplistic but fun trap that I will undoubtedly use it in the future without recognizing where I learned it from.
Voted valadaar
July 7, 2014, 15:38
0xp
This one is nice and simple, and does not require bending over backwards to justify its existence, especially if transferred to a slightly higher tech level.

That the glass has an uncommonly tight seal could perhaps be explained by magic used in its construction.

Voted Mirafin
January 12, 2016, 16:56
Only voted
Voted Mageek
January 13, 2016, 20:35
0xp
Elegant, with ample chance for players to noodle things out.


Random Idea Seed View All Idea Seeds

Great Magic and Ruination

       By: rickster

With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.

Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".

* Of course, the rulers of our realm might want to control Iorstonn for their own ends...

Ideas  ( Plots ) | February 26, 2014 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0328