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ID: 1349


November 4, 2005, 3:54 pm

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Lazy Susan Trap


Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes

This trap is a cunning one. A key passage had a cul-de-sac built onto it during the initial construction. Once it was completed, the resident arch-mage cast a powerful enchantment over the intersection of the cul-de-sac, and the main passage. It was a simple, yet effective illusion that caused the party to deviate into the cul-de-sac. The illusion gave the impression of an endlessly long passage that could not be escaped by returning by the way they came. In essence, the party would be left to run itself to exhaustion, or even death as there was no escape from the powerful illusions.

The Key:Fifty steps from the eorlingas/guided by that which is sinister/Through dreaming eyes

What it means: The junction of the passage is marked by a painting of an unknown and obscure man. He was once an eorl of a lost kingdom. There are other paintings along the wall. Fifty steps is the length of the intersection of the two passages. The Arch-mage who created the schematics for the trap was left handed, and sinister refers to the left hand and dexter refers to the right hand, thus mbidexterity literally means both right hands. Placing the left hand on the wall as a guide keeps the PC on the right path. Dreaming eyes are closed.

Close your eyes, left hand on the wall, count 50 steps. you are past the trap.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 8, 2005, 14:58
A good trap with a solid solution.
Voted Cheka Man
November 9, 2005, 18:21
Useful to keep the tomb robbers and fantasy equvilent of double glazing salesmen out.
Voted Zylithan
November 22, 2005, 19:25
Nice idea. Reminiscent of "the labyrinth".
Voted Murometz
April 15, 2006, 13:40
Voted valadaar
April 23, 2008, 21:22
Good trap, though things like 'no escape' bother me. All illusions, the product of fallible mortals, can be broken with sufficent spellpower or other attributes/resources. Extremely Difficult, yes. Impossible - no.
Voted Ancient Gamer
February 19, 2010, 6:53

An original trap, but I fear the consequences should the party not make it. The TPK potential is too high, so I would have lowered the difficulty a bit, for instance by allowing idea checks to help them out with the quiz, or as val said, by allowing magic dispelling and such.


Random Idea Seed View All Idea Seeds

The Place of Black Snow

       By: Murometz

Wytchwolde-Under-Ash, once a great Thorpe, was razed to the ground by the ruthless, and truth told more than slightly deranged, Porcelain Princess and her henchmen, the Purifiers. When the flames had at last subsided, and a kaleidoscope of swirling, dull-gray ash choked the sky, nine hundred acres of old growth iron spruce, black larch and weeping birch, was burned to utter cinders, along with the entire coven of witches comprising the Sisterhood of the Silver Teat.

Now, centuries later, the forests are somewhat re-grown, and the town of Foolswater stands where Wytchwolde-Under-Ash once did. It is said that even to this day, one can still find ashes in the otherwise potable well-water of this village. Once a year during the Winter Solstice, the “Ash-Wind” comes to Foolswater, a suffocating black cloud that passes quickly but leaves dead birds and animals in its wake, darkening the trees, and staining the sky with black snow. The inhabitants of the village know better than to be caught outside during the day-long Ash-Wind. Everyone is locked snugly inside, singing old hymns that curse and re-curse the burned witches who once called this place home.

Ideas  ( Locations ) | October 18, 2013 | View | UpVote 5xp

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