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ID: 1349


November 4, 2005, 3:54 pm

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Lazy Susan Trap


Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes

This trap is a cunning one. A key passage had a cul-de-sac built onto it during the initial construction. Once it was completed, the resident arch-mage cast a powerful enchantment over the intersection of the cul-de-sac, and the main passage. It was a simple, yet effective illusion that caused the party to deviate into the cul-de-sac. The illusion gave the impression of an endlessly long passage that could not be escaped by returning by the way they came. In essence, the party would be left to run itself to exhaustion, or even death as there was no escape from the powerful illusions.

The Key:Fifty steps from the eorlingas/guided by that which is sinister/Through dreaming eyes

What it means: The junction of the passage is marked by a painting of an unknown and obscure man. He was once an eorl of a lost kingdom. There are other paintings along the wall. Fifty steps is the length of the intersection of the two passages. The Arch-mage who created the schematics for the trap was left handed, and sinister refers to the left hand and dexter refers to the right hand, thus mbidexterity literally means both right hands. Placing the left hand on the wall as a guide keeps the PC on the right path. Dreaming eyes are closed.

Close your eyes, left hand on the wall, count 50 steps. you are past the trap.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 8, 2005, 14:58
A good trap with a solid solution.
Voted Cheka Man
November 9, 2005, 18:21
Useful to keep the tomb robbers and fantasy equvilent of double glazing salesmen out.
Voted Zylithan
November 22, 2005, 19:25
Nice idea. Reminiscent of "the labyrinth".
Voted Murometz
April 15, 2006, 13:40
Voted valadaar
April 23, 2008, 21:22
Good trap, though things like 'no escape' bother me. All illusions, the product of fallible mortals, can be broken with sufficent spellpower or other attributes/resources. Extremely Difficult, yes. Impossible - no.
Voted Ancient Gamer
February 19, 2010, 6:53

An original trap, but I fear the consequences should the party not make it. The TPK potential is too high, so I would have lowered the difficulty a bit, for instance by allowing idea checks to help them out with the quiz, or as val said, by allowing magic dispelling and such.


Random Idea Seed View All Idea Seeds

Great Magic and Ruination

       By: rickster

With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause.

Your party is one of the teams assembled to do the rectification: find the binding object and steal it ("so that we can destroy it here in our realm, of course"...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are "tricksy".

* Of course, the rulers of our realm might want to control Iorstonn for their own ends...

Ideas  ( Plots ) | February 26, 2014 | View | UpVote 3xp

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