Lifeforms

MoonHunter
Mirror Characters By: MoonHunter

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time. Any old NPC will often not do. You want someone with a full conceptions and some history.

by MoonHunter
145xp
13 replies
13903 views
Scrasamax
More Realistic Horses and their care and maintainence By: Scrasamax

"There is something about the outside of a horse...that is good for the inside of a man."

Winston Churchill

by Scrasamax
445xp
28 replies
24099 views
5 HoHs
MoonHunter
'The Speed Limit is ' - about Magic Items By: MoonHunter

I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just 'power ups' of the video game nature. They don't add anything to the game except requiring bigger and badder bad guys.

by MoonHunter
155xp
16 replies
12481 views
1 HoH
MoonHunter
Not Just Rolling Dice: A Fight Scene By: MoonHunter

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

by MoonHunter
285xp
23 replies
10398 views
3 HoHs
MoonHunter
Madness or Why You Should Do All Of This By: MoonHunter

After reading a MoonHunter campaign write up, Captain Penguin Says, 'THIS IS MADNESS! MADNESS!
So…..Comprehensive….Making…Penguin’s….brain…...dissolve..

by MoonHunter
110xp
8 replies
7236 views
MoonHunter
Roll Playing Fixes By: MoonHunter

Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character's actions? The majority of my players just do this.

ME:'You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.'
THEM:'I say 'Hi.'
ME:'That's it?'
THEM:'Yes. Now, I walk around him and open the door.'
ME:'But, but, he's an important story character!'
THEM:'F**k the story! I want gold and XP, dammit!'
ME:'I hate you more than you'll ever know.'

by MoonHunter
105xp
5 replies
8336 views
MoonHunter
Running Tactical Scenes at Lightning Speeds with Many Players By: MoonHunter

Action sequences in movies are fast, furious, and over all to fast. They are exciting moments that most gamers are looking forward to. Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

by MoonHunter
110xp
15 replies
12574 views
MoonHunter
Your Roleplaying Game Sucks By: MoonHunter

This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be 'good'. This is also useful for posts as well.

by MoonHunter
120xp
6 replies
4995 views
RuthieA
Jazlin By: RuthieA

A healer of great power and kindness, she is rumored to even be able to heal the dead, if you can find her.

by RuthieA
65xp
5 replies
4572 views
Ancient Gamer
Memories of the Asdarien By: Ancient Gamer

On one of the adventurers' many journeys through the lands, they one day enter a very strange village surrounded by a palisade. Therein all villagers seem to be sleeping, their hair long and flowing and their nails ever growing. Snow has settled on the land and the few found outdoors are covered in a thin layer of powdery white snow. Nothing can be done to awaken these mysterious sleepers and there seems to be no escaping this village either.

Then the night falls...

by Ancient Gamer
320xp
16 replies
11286 views
3 HoHs
Siren no Orakio
Jada's Journey By: Siren no Orakio

The nobleman's daughter must be escorted from place to place, but her addiction may make the journey far harder than it need be..,

by Siren no Orakio
150xp
6 replies
9289 views
MoonHunter
Everything I Learned About Raising Children I Learned From Gaming By: MoonHunter

When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.

by MoonHunter
230xp
16 replies
9061 views
3 HoHs
MoonHunter
The Crawl, Doing It the Cinematic Way By: MoonHunter

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

by MoonHunter
170xp
13 replies
7997 views
1 HoH
MoonHunter
Gamer's Dictionary of Measurements By: MoonHunter

The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be useful for gamers.

by MoonHunter
280xp
24 replies
21057 views
2 HoHs
CaptainPenguin
Mysian Lengths By: CaptainPenguin

All Agera work with a base-8 system (though of course, in GMing, for simplicity, I don't). Accordingly, the Mysian system of measuring is based on 8s. From dolon to dolmelphion, the system is fairly straightforward, but, traditionally, after dolmelphion, it becomes a touch more complicated.

by CaptainPenguin
60xp
4 replies
6377 views
ephemeralstability
Trollish Measurements By: ephemeralstability

Hathalfar holds the writhing troll down with his gloved fist and sword. The beast squirms at the touch of metal. 'How far is Kolm?' he demands for the third time. 'I said! A long way away,' replies the troll.

by ephemeralstability
235xp
10 replies
8727 views
2 HoHs
MoonHunter
Known World Measurements By: MoonHunter

The measurements on Arth center around The Emperor and the Imperium. The Imperium imposes certain standards upon its subjects to make communication and trade between areas easier. Some of the most important was how much each coin was worth (and its basic size), the common language (imperial-low and high), and a system of measures.

by MoonHunter
110xp
7 replies
5719 views
Iain
Systems of Measurement By: Iain

Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main ways I can think of: 1) Adding colour; 2) Culture shock and 3) Archaic systems.

by Iain
245xp
20 replies
21550 views
3 HoHs
CaptainPenguin
The Subeya By: CaptainPenguin

'When I was ten-and-eight years old, I went south to the land of Emhutz, which is near the Holy Land, and I went before the wisest of all God's creatures but the Prophet, Najaug, all-knowing, all-seeing, all-wise, who in this time did dwell there, and him I asked five-score questions.'
-The Subeya, 'First Song: Going Before the Prophet'

by CaptainPenguin
130xp
5 replies
5224 views
Michael Jotne Slayer
Ankorill natives By: Michael Jotne Slayer

In the vast Sun-Ocean lies spots of perfect green. The Ankorillian Islands. The 'Jewels of the Blue'.
The natives there are strange and wild looking.
Here is the only existing work on how they live, their customs, beliefs and rituals.

by Michael Jotne Slayer
190xp
12 replies
11788 views
1 HoH