Notes to self with cinema references
non-mecha robots designed and used by the space mining company ElectroCorp
Police gear produced by LawMaster Industries
The original mechanical humanoid manufacturer, long since purchased by Omni-Consumer Products.
7 Methods of fighting robots in the Cosmic Era. These techniques and equipment also work against power armor troopers, cyborgs, and other high armor/small size targets.
Similar to the ubiquitous wojek, an auto-detek is a an automatic detective.
The industrial colony of Tetropolis was founded as a cybernetic research and production center, designing and producing robots and autons for the Atlantic Federation Lunar State. ElectraCorp was to be the controlling corporation. Things didn't go as planned.
Giant Robotic spider that loves farming, Buddhism and selling weapons of mass destruction. The cosmic era.
An insidious weapon born from terrorists and adopted by the military
Also known as sack-boys or burlap men
The core of every clever machine is the machine cortex, the droid brain.
Able Blank is a disposable asset, a walking talking abomination and crime against humanity.
Weaponoids are robotic weapons that intended to used by mecha or similarly large robots
Part of the New Themysciran Readiness Doctrine, there are dozens of Exalted Mothers in each of the island's major cities, each a 20 foot tall combat capable war droid.
This is definitely going to void yer warranty, mate.
also known as a clanker, metal dog, trash can
The ultra-light droid
A variation of Man/Moment/Machine (NPC/Plot/Item)
One of the more terrible black treasures held in the vaults of the Atlantic Federation, the mutilated torso of a still living infested auton
Humanity created a code that prevents them from creating sentient weapons. There are many other codes they created in similar fashion. It is somewhat unsurprising that despite this code, humanity proceeded to create sentient weapons. When the humans created the caryatid systems, they placed a new code on their creations. Will they be surprised when we adhere to the geas placed on us as rigidly as they follow their own laws?
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.