A cursed and terrible relic
Thirty more nasty, notorious Necromancers to disturb the eternal rest of the Dead.
The spell Animate Dead has existed for a very long time, with many variations. The spell Cadaverous Companion is another such variation, but it is tailored to the animation of companion animals, rather than human corpses
A hoary old tower that serves as the lair of a necromancer, but not is all as it seems.
The fearsome horror of the Drow-Beholder-Liche!
Known fully as 'Nind Vel'uss Tahcaluss whol nind ehmtu siltrin' or 'They Who Hunger for Their Own Flesh'
Crafted from the leg bone of the slain wyrm Ashirkelenge, this rod has tremendous magical power in the right hands.
A common tool of necromancers, nether mages, and others who are privvy to the arts of the dead and undead
All Maire wanted was to give her husband a child. She wasn't about to let death stand in the way.
Immortality can be had, but for a cost. Some are willing to pay this price, some are willing to make others pay the price. So long as there is gold in my hand I care not.
His faithful will devour the world
A rough town which is haven for outlaws is a staple of all adventuring genres. In the fantasy genre the town of Crueloar provides places in which you can share a dinner table with a vampire or learn the ways of dark magic.
When the king ordered the ‘igh Necromancer put to death, ‘is laboratory just up and walked away!
Lieutenant Andrews, 22nd Imperial Guard Division
Can you think while scared out of your wits? Lets hope your adventurers can…
Curiosity killed the cat…
"You may have wondered what lead me down this path? It was the simple observation I made while escavating the tomb of an ancient chieftan If only these bones could talk…"
From the personal account of Meridah Onware, in discussion with Professor Siana Tamar.
A standard book of evil.
A cold and cadavorous collection of nefarious necromancers.
Creator of the Black Book, the primogen tome of necromancy, few names are as feared or reviled as that of Mastere.
A little snug for me, but you…a perfect fit.
The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.