Items

CaptainPenguin
The Torlakia By: CaptainPenguin

Hiding deep within catacombs of the ancients, in low, deep alcoves where they lie, spider-like, awaiting the taste of fresh blood, there are the hideous Torlakia, dark beings who once lived and are now, fearfully, undead.

by CaptainPenguin
220xp
12 replies
8980 views
1 HoH
CaptainPenguin
Remaking the Undead By: CaptainPenguin

Undead are, simply put, among the most horrific things one can think of. Can you imagine anything more frightening than a being which is dead and yet still walks? Can you imagine the horror of being faced by the hollow shell of being, a hollow shell which must feed?

by CaptainPenguin
340xp
13 replies
68600 views
7 HoHs
Nobody
Purse of the Dai Kiri By: Nobody

These purses, made by the Dai Kiri, while looking harmless in nature, were made dangerous weapons by those who knew how to use them.

by Nobody
475xp
18 replies
13012 views
5 HoHs
MoonHunter
Baldamont Castle By: MoonHunter

Baldamont Castle is one of the great Line of Civilization defensive posts created by the vassels of the Great King Arcturus to defend the realm from the Barbaric Northmen. Over the last two centuries, the Line of Civilization has move considerably north, leaving great castles without barbarians to defend against. Yet this castle still defends the realm, not by repelling invaders, but by holding enemies of the state.

by MoonHunter
195xp
9 replies
7411 views
1 HoH
Iain
Ruins of Linnarson II By: Iain

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge. (UPDATE IN PROGRESS.)

by Iain
65xp
4 replies
7783 views
Spark
The Golden Frog By: Spark

This tavern is the place-to-be establishment of Shorenar Vas, a bustling riverside trade town of Veldea. Each night the tavern packs full of practically every man with a heavy pocket and a round stomach in the town. Should you be in the area, there's no place better for some good slop and a quick flop than the Golden Frog.

by Spark
275xp
8 replies
9046 views
3 HoHs
MoonHunter
GM's Block By: MoonHunter

GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about their work.

by MoonHunter
175xp
10 replies
9051 views
MoonHunter
It is a Small World By: MoonHunter

This article is also know as World Building 1A.

by MoonHunter
110xp
3 replies
9974 views
1 HoH
MoonHunter
Dip Happen By: MoonHunter

I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different.

by MoonHunter
135xp
11 replies
8701 views
Iain
Heroic but non-magical items By: Iain

How may times have you read a book in which a famous hero's sword is treasured and valued, not because it is magic, or because of its powers, but just because the hero wielded it. The 'Sword of Enthar' the great warrior may just be a normal steel broadsword; but because he used it, it will be prized and treasured.

by Iain
160xp
16 replies
9155 views
3 HoHs
ephemeralstability
Teaching the Rules By: ephemeralstability

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

by ephemeralstability
120xp
9 replies
7819 views
MoonHunter
Gaming is Like Pizza By: MoonHunter

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

by MoonHunter
95xp
8 replies
5894 views
MoonHunter
Campaigns are like Plants By: MoonHunter

Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

by MoonHunter
190xp
10 replies
7064 views
2 HoHs
MoonHunter
Lazy's man guide to constructing a CoC or Horror adventure By: MoonHunter

This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man's Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.

by MoonHunter
150xp
8 replies
27462 views
2 HoHs
cmagoun2
Magical Magic Items By: cmagoun2

A little advice on magic items reposted from the Runebearer website.

by cmagoun2
225xp
8 replies
10634 views
2 HoHs
MoonHunter
Larping Advice By: MoonHunter

Larping is Live Action Role Playing. Instead of sitting around a table, play is done 'in action', up and moving about. Any resolution besides social ones are done by some 'lite' mechanic. It can be a great deal of fun.

by MoonHunter
110xp
7 replies
9079 views
MoonHunter
PC Death and the Threshold of Acceptance By: MoonHunter

One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this.

by MoonHunter
222xp
13 replies
8312 views
2 HoHs
MoonHunter
10 in 10 By: MoonHunter

The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.

by MoonHunter
290xp
23 replies
11037 views
4 HoHs
MoonHunter
Shelandra Batwind By: MoonHunter

Shelandra looks the part of a powerful Necromantic Sorceress. She is tall, pale, and coldly beautiful. She has a castle that always seems to have a storm over it. She has pet monsters. She has a small personal army of Skeletons. She scares the peasants and makes the local nobles uneasy. However, if pressed, nobody can actually recall her doing anything really Evil.

by MoonHunter
595xp
28 replies
12742 views
3 HoHs
Cheka Man
The Crown of the Storm By: Cheka Man

The Crown of the Storm brings great power to it's wearers, but at a great cost...this can chage the weather but it also has a nasty habit of changing it's wearer too.

by Cheka Man
160xp
8 replies
9450 views