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necromancer's Profile

Our Author's latest news and articles.

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necromancer - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 2438xp of 5190xp complete.
2438xp

Hall of Honour

1 HoH

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9 Quests
- RANDOM
Organizations | 110xp

The Time Knights

Time is a never ending cycle in which humans inhabit it for the equivalent of a blink of an eye compared to the infinity that is time. In this recurring age of humans the mysterious Time Knights keep the eternal order which rough chaotic men unwittingly disturb.

- RANDOM
Lifeforms | 105xp

Replacements for Hobbits

Lets face it the Hobbits are dead and gone so if you would like to create a race to ease the pain of their departure or use necromancy to bring them back from the dead then this is the place for you.

- RANDOM
Lifeforms | 95xp

Daltorz

This demon was the pride and joy of the summoners guild. They used it in their war with the Vampires. But the Vampires' freed the demon hoping that it would destroy it's former masters.

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“ A game for the poor people. A pole is greased with pig fat and gold and food is put at the top. The object is to climb and grab the food or reach a dangling sausage.”
Strolen
“ From an episode of Justice League Unlimited: The God of War creates a giant, unstoppable robot (golem, animated armor, etc.) as a weapon for one side in a civil war; his purpose is to prolong the war and create suffering and war among humanity. Quote from Ares in that episode, which would go well with this idea: 'That's all you mortals are good for! To fight and fight and fight until there is nothing left but charred land and blood and bones, and to end it all and then start again with the next generation!'”
CaptainPenguin
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
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