Items
Ranged Weapons
Sentient

4.06
9 Votes

60xp


Hits: 2593
Comments: 12
Ideas: 0
Rating: 4.0556
Condition: Normal
ID: 6519

Submitted:

Updated:
September 7, 2013, 4:33 pm

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status

Options


Moradin's Piece

By:

A gun made by the God of the Dwarves

Appearance: Moradin's Piece is a large semi-automatic pistol, heavy a slab sided and cruel as a brick. The metal is adamatine with a brushed mithril finish, and the grip has dragonbone inlays. The words 'The Peace of Moradin' are acid etched down the top of the gun in dwarven runes ended at the iron sight.

Benefits: Moradin's Piece is a masterwork heavy pistol, and has appropriate bonuses to hit and damage, as well as ignoring all non-magical armors. The gun also inflicts double damage on all Goblins, Orcs, hobgoblins, and related greenskins. On a lone Goblin the most fitting description is 'makin spaghetti sauce' Against giants, the damage increases to triple damage. Finally, when used against golems, earth elementals, and other similar creatures, the pistol can be used like a Priest's Holy Symbol to turn undead, but only affecting earth and earth related creatures.

Drawbacks: Being a gunslinger for the God of the Dwarves is a serious task, the bearer must constantly act in a manner defitting a Dwarven lord in exceptional standing to the God of the Earth. No mercy to foes, expect no mercy. Slay all goblins and giants, grant hospitality even if it means having nothing for yourself. The gun itself should have almost a will of its own, guiding and directing the gunslinger to the foes of the Earth, aiding the dwarves where needed and the like. This is a weapon of fate and destiny.

Lore: Guns are overlooked and frowned upon in Fantasy, but guns are also pretty darn cool. In a modern setting, like Shadowrun or the like there is no reason that the masterful weapons of the dwarves and the elves wont be there. Also, did it because I could and felt inspired.

Twist: Moradin is a neutral entity, so long as the bearer does right by the dwarves, it doesnt matter if he is a righteous holy warrior, murdering psychopath, or such. Moradin's Piece is also chauvanistic and will not fire in the hands of a woman.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 12 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 4, 2011, 14:09
0xp

Nice. Why should dwarves not have tech?

Phaidros
November 4, 2011, 18:29
0xp
Personally guns seem to me more something an inventive gnome might tinker together, but I like the image of a tough lonesome Dwarf, sole source of law on the frontier.

"Sheriff Garrik might be short and gruff, but his aim is true and he'll face down anything for justice."
Scrasamax
November 4, 2011, 19:24
0xp
But tinkering gnome is so overdone
Voted valadaar
November 4, 2011, 21:26
0xp

Great item scras!  Brings to mind a dwarven Punisher.

 

 

Voted Redgre
November 6, 2011, 22:22
0xp

Well done.  Gun crossed with Holy Symbol, crossed with giant/greenskin slayer.  Neato

Voted Dossta
November 8, 2011, 13:34
0xp

Love this gun.  I imagine that one would feel the full weight of their new responsibility the moment they picked it up, as heavy as it is.  If you could clean up the first paragraph a little, that would help (e.g. "Piece of Moradin" instead of "Peace of Moradin", and it looks like you're missing a word in the first sentence somewhere).  Would this gun accept a bearer of a different race, as long as he was acting in the interests of the dwarves?  Or is this a dwarf-only thing?

Scrasamax
November 8, 2011, 23:40
2xp
That was intended to be a play on words, it's Moradin's Piece as in weapon, but it grants Moradin's Peace, aka death, or being buried in the Earth
Voted dark_dragon
December 2, 2011, 5:43
1xp

BANG! 

Nice piece, and I like they way it reminds me of all those serious looking lone gunmen in western movies. I can also see this gun working really well in a noir setting, with a morally ambiguous owner that the PCs have to either befirend or circumvent.

It's surprising how much this item implies about its owner. Nice work!

Voted MysticMoon
December 2, 2011, 17:41
0xp
I really like this. For some reason it makes me think of Roland from Stephen King's Gunslinger books.
Voted Strolen
January 8, 2012, 8:51
0xp

Brings me back to the days of rolling up some fun weapons to use. A sort of typical weapon picked up the drawback of the requirement of professionalism it requires to use. Cool.

Voted Murometz
October 18, 2012, 23:06
0xp
Righteous.
Scrasamax
September 7, 2013, 16:33
0xp
Update: Added Dwarven Guild freetext for Forgemaster's Quest
Voted Moonlake
May 31, 2015, 4:19
0xp
I really like the drawback and twist sections but the lore section somehow departs from the template for this quest and I personally feel that's a bit odd.

Regions

Freetext



Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0331