Dungeons

Mageek
Phantom Paths By: Mageek

Phantom Paths is a mirrored motion puzzle that requires collaboration among three players. Ready to be inserted into pretty much any dungeon or setting.

Dungeons: Any, Puzzles
by Mageek
43xp
10 replies
9935 views
MysticMoon
Castle Kaukenn By: MysticMoon

Stronghold made for the liche Haukagaron. He was betrayed at the last and Castle Kaukenn was pulled into the Abyssal realms.

Dungeons: Other, Rooms/ Halls castle undead
by MysticMoon
27xp
8 replies
3838 views
PoisonAlchemist
Rats in the Basement By: PoisonAlchemist

Poison's variation on Tucker's Kobolds.

A lighthearted Pathfinder adventure intended for a group of four retired adventurers level 17-20 who have come into possession of The Verbing Noun.

Dungeons: Underground, Style
by PoisonAlchemist
203xp
11 replies
4293 views
2 HoHs
Mageek
Necropolis By: Mageek

It lies nestled deep in the wooded hills surrounding Craeger's Crossing, carved from the living rock of the outcroppings which dot the landscape. Evil may not enter. The living may not enter. None who have sought the remains of Sir Valyrian and the Mirror of the Zealot have ever returned. Now it is your chance to perish.

Necropolis is a self-contained role-playing puzzle adventure for three players. Heavily influenced by Dungeon & Dragons and the Tomb of Horrors, this adventure is specifically designed to strip away all of the extra fluff and focus on puzzle solving and sweet, sweet, horror.

Dungeons: Underground, Puzzles
by Mageek
26xp
9 replies
8786 views
custos
Beastmaster's door By: custos

- The sculptures seem alive

- Your right, I think I know what to do with the horse, but I'm not touching the snake!

Dungeons: Any, Doors
by custos
43xp
11 replies
3148 views
Scrasamax
Quortek Baat'leb By: Scrasamax

Also known as the Circle of Soul Stealing, a devious and powerful trap

Dungeons: Underground, Traps trap dungeon cult of done
by Scrasamax
19xp
3 replies
2214 views
PeteBain
Orbs of Wendlehook By: PeteBain

'Pass me the blue one.' said Quinn.

'Are you sure?' asked Elise. 'It's just, you were sure about the last two combinations, and that ceiling got closer both times.'

'It's a gamble, I agree,' replied Quinn, 'but whatever's behind this door has got to be worth it.'

Elise passed Quinn the blue stone which he placed carefully in the final slot. As the grinding began, Quinn looked to the door while Elise looked up...

Dungeons: Any, Doors
by PeteBain
32xp
9 replies
2362 views
Cheka Man
7 Special Prisons By: Cheka Man

Most criminals who are locked up as a punishment or to await trial are just confined in regular cellblocks or jails, but not all of them. Some are so dangerous that ordinary prisons just will not hold them. Others have secrets that cannot be allowed to be spread, or their crimes are so dreadful that they deserve a greater punishment then normal incarceration or even execution. In yet other cases the ruler had a nasty sense of humour...

Dungeons: Any, Traps 7 things prison
by Cheka Man
34xp
7 replies
2829 views
young0ne2
Redux Tantibus By: young0ne2

An open room lay before them, occupied only by a few cobwebs and dust. Upon entering, a phrase is seen on one wall. One of them utters the phrase out of wonder for its meaning, unknowingly activating the room. An eye opens on the wall in front of the poor souls and with a quick flash of light, the last thing heard from the room is heart retching screams... then silence.

Dungeons: Any, Rooms/ Halls
by young0ne2
11xp
4 replies
2316 views
Chaosmark
The Bibliorynth of Zhao Zweh By: Chaosmark

Lost to the mysts of time and catastrophe, the fabled Zhao Zwehian Library has reappeared. Or at least, part of it has...

Dungeons: Other, Rooms/ Halls library oekaki
by Chaosmark
24xp
11 replies
2554 views
Shadoweagle
Demonic Pipe Organ By: Shadoweagle

Mora stepped up to the wicked-looking pipe-organ; the carved demonic head which it was made from leered silently at him. Sweating with anxiety, Mora looked back to his friends before swallowing hard and shakily bringing his fingers to the ivory.

Mora pressed the keys down into several minor chords, and a thunderous peal of music echoed, sounding mockingly similar to a church. Suddenly, the eyes of the carved head lit up with fire, and with a *WHOOSH* a pillar of flames burst into life around Mora. The man's screams were cut short after just a second and the fire disappeared just as quickly. Mora was gone.

After a moment of shocked silence, Mora's friends cheered excitedly.

Dungeons: Underground, Puzzles
by Shadoweagle
70xp
14 replies
7718 views
Mageek
Pendulum Puzzle By: Mageek

The Pendulum Puzzle is a simple ordering challenge backed up by a neat rhyme. Ready to be inserted into pretty much any dungeon or setting.

Dungeons: Any, Puzzles
by Mageek
46xp
19 replies
20858 views
meteorit
The Sorcerer's Knot By: meteorit

'We followed the map as best we could, periodically checking our bearings using the chronograph and the sextants that the seer had given us. Eventually we found the deserted location that corresponded to the coordinates on the rapidly disintegrating map. And we began digging...

'We started a trench that went down about fifteen feet into the baking sand and headed due South. After a few hours our spades rang with the sound of steel on stone and as it did so the group gathered round to see what we had hit. Some hand digging revealed a dark black stone that had been carved with a strange texture on it's surface like a series of overlapping layers of petrified tendrils frozen for perhaps a thousand years. It looked and felt utterly alien, and yet our goal lay in the centre of this forbidding artefact.

Dungeons: Any, Puzzles
by meteorit
64xp
15 replies
9067 views
3 HoHs
caesar193
Ghost Ship By: caesar193

'She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge? So's anyways, she is said to only appear when the moon is full and the werewolves howl. And though she's ne'er violent, you can always 'ear a moanin' sound. I got no idea what's aboard that ship, but whate'er it is, I want nothin' to do with it.'

-Old Gerald, man in the pub

Dungeons: Water, Rooms/ Halls dungeon ship ghost
by caesar193
29xp
5 replies
2311 views
caesar193
Hrothen's Gate By: caesar193

The swirling snow fell on the soldier's shield,

covering the symbol of Hrothen's Hope.

The swirling snow fell on the dwarf's black beard,

and melted into the darkness.

-opening poem of Hrothen's Curse, a dwarven tale

Dungeons: Mountains, Doors dwarven guild
by caesar193
20xp
8 replies
2611 views
caesar193
The Walk By: caesar193

'The Walk. Oh, aye, I've heard o' the walk. Its this peninsula, south of us, where the sides o' this peninsula are cliffs. At the end o' this peninsula is this big area, riddles with caves. In them caves is a huge treasure. At least, according to these rumors I've heard. 'Course, them caves have been taken over by orcs. I'd go take the treasure meself if I was younger.'

-Old Gerald, man in the pub

Dungeons: Water, Rooms/ Halls
by caesar193
7xp
7 replies
2262 views
caesar193
A Village in Turmoil By: caesar193

Something is killing and eating the people of Th'gil. This monster displays cleverness, strength, and a thirst for blood. The PCs have stumbled into this town. Will they leave by walking or by dieing?

Dungeons: Mountains, Rooms/ Halls
by caesar193
17xp
5 replies
2126 views
caesar193
Death Room By: caesar193

Money=zombies. Who knew that the room with pictures of people getting killed would spawn undead things trying to kill you?

Dungeons: Underground, Traps
by caesar193
24xp
12 replies
3211 views
OmegaDraco
The Seating of the Stuffy Dinner Party Guests By: OmegaDraco

"Don't just laze about! Help with the seating arrangement! The guests will be here any minute, and the king said everything must be perfect tonight or heads will roll! Now remember, the King must sit at the head of the table with her majesty at his side. Lord and Lady Pemberton must sit next to each other but not next to either the Knight-Commander Gren or his wife.. The Priest Lenard mustn't sit next to any of the attractive Ladies, and the Matriarch will certainly cause a ruckus if not placed in a respectable seat, but don't put her near the wine fountain either. Also, the Ladies...."

Dungeons: Any, Puzzles
by OmegaDraco
59xp
24 replies
6371 views
1 HoH
Dossta
Escape From the Tower By: Dossta

After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them. Time is ticking and the cat is always watching . . .

Dungeons: Other, Rooms/ Halls
by Dossta
60xp
11 replies
4226 views
1 HoH