Dungeons
Any
Doors
3.25
6 Votes

18xp


Hits: 1825
Comments: 6
Ideas: 1
Rating: 3.25
Condition: Normal
ID: 8594

Submitted:

Updated:
December 22, 2016, 8:23 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


The Sand Box RIddle

By:

A simple addition to the riddles often used to open doors or paths in a dungeon. The party are presented with a riddle and then have to draw the answer in the sand box.





You are presented with three doors. Each door is marked with a polished brass plaque. On each plaque is an engraved script. In the middle of the room is a simple stone plinth about waist height to a human and atop it a similarly carved stone box, about 18 inches to a side and about four inches deep. The box has no lid and inside it is full of pure white beach sand.

  1. Script 1: Riddle 1
  2. Script 2: Riddle 2
  3. Script 3: Riddle 3

There are many riddles to use, and you can make your own. Go HERE or HERE for some great riddlespiration.

Answer:

If the players draw their answer in the box, they are able to open the door with the corresponding riddle. I have the players draw for real on scrap paper and if I feel it is suitable ( i am very lenient) then the door opens.

Options:

  1. Running your finger through the sand leaves a trail of silver light briefly. Hinting at the purpose.
  2. The picture must be drawn while facing the door in question so that it is "the right way up".
  3. Drawing the wrong thing summons a monster to fight.


Additional Ideas (1)

Bind the penalty to what is drawn. For example, if the players draw a troll because they think that is the answer, it penalizes them by summoning a troll. Or the players need to draw a tool that helps them get past the objective, and maybe draw a piece of rope or something. Like with genies, the illustration could be misinterpreted (intentionally?) by the DM for good effect. "That's not a rope! That's a snake!"
2xp

2016-12-31 04:52 PM » Link: [8594#96862|text]
Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted axlerowes
December 31, 2016, 13:04
1xp
Those links are really help full if planning an RP involving riddles. This is a nicely described little detail to toss in to a dungeon or encounter somewhere.
Voted Mageek
December 31, 2016, 16:50
0xp
Neat entry method! I like drawing a lot and it makes the experience more interactive.
Voted Scrasamax
January 23, 2017, 12:19
1xp
I dont use a lot of riddles in games but since I don't this looks like a good way for me to actually introduce them.
Voted Aramax
January 25, 2017, 15:09
0xp
4/5 Rarely disagree this far on votes. While the sub is very basic, it is HIGHLY useful and the idea of having to draw in the sand is Fantastic.Very Original.
Voted Longspeak
February 3, 2017, 1:00
0xp
Good first idea. Belated welcome.
Voted Murometz
February 3, 2017, 10:10
0xp
Nifty, I like it!


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0303