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Comments: 6
Ideas: 1
Rating: 3.25
Condition: Normal
ID: 8594


December 22, 2016, 8:23 am

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The Sand Box RIddle


A simple addition to the riddles often used to open doors or paths in a dungeon. The party are presented with a riddle and then have to draw the answer in the sand box.

You are presented with three doors. Each door is marked with a polished brass plaque. On each plaque is an engraved script. In the middle of the room is a simple stone plinth about waist height to a human and atop it a similarly carved stone box, about 18 inches to a side and about four inches deep. The box has no lid and inside it is full of pure white beach sand.

  1. Script 1: Riddle 1
  2. Script 2: Riddle 2
  3. Script 3: Riddle 3

There are many riddles to use, and you can make your own. Go HERE or HERE for some great riddlespiration.


If the players draw their answer in the box, they are able to open the door with the corresponding riddle. I have the players draw for real on scrap paper and if I feel it is suitable ( i am very lenient) then the door opens.


  1. Running your finger through the sand leaves a trail of silver light briefly. Hinting at the purpose.
  2. The picture must be drawn while facing the door in question so that it is "the right way up".
  3. Drawing the wrong thing summons a monster to fight.

Additional Ideas (1)

Bind the penalty to what is drawn. For example, if the players draw a troll because they think that is the answer, it penalizes them by summoning a troll. Or the players need to draw a tool that helps them get past the objective, and maybe draw a piece of rope or something. Like with genies, the illustration could be misinterpreted (intentionally?) by the DM for good effect. "That's not a rope! That's a snake!"

2016-12-31 04:52 PM » Link: [8594#96862|text]
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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted axlerowes
December 31, 2016, 13:04
Those links are really help full if planning an RP involving riddles. This is a nicely described little detail to toss in to a dungeon or encounter somewhere.
Voted Mageek
December 31, 2016, 16:50
Neat entry method! I like drawing a lot and it makes the experience more interactive.
Voted Scrasamax
January 23, 2017, 12:19
I dont use a lot of riddles in games but since I don't this looks like a good way for me to actually introduce them.
Voted Aramax
January 25, 2017, 15:09
4/5 Rarely disagree this far on votes. While the sub is very basic, it is HIGHLY useful and the idea of having to draw in the sand is Fantastic.Very Original.
Voted Longspeak
February 3, 2017, 1:00
Good first idea. Belated welcome.
Voted Murometz
February 3, 2017, 10:10
Nifty, I like it!

Random Idea Seed View All Idea Seeds

       By: MoonHunter

Tarot Cards are used by Magic folks to predict the future (cartomancy). Since the present becomes the future through the interplay of elementally alligned forces, the tumble of cards can give clues to the way the pattern of elements will be in the future.

This means a wizard will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.

Ideas  ( Items ) | July 18, 2004 | View | UpVote 1xp

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