MoonHunter's Hall of Honour Submissions - ( 200 )

MoonHunter
The Crawl, Doing It the Cinematic Way By: MoonHunter

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

by MoonHunter
170xp
13 replies
8228 views
1 HoH
MoonHunter
City Image By: MoonHunter

Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture.

by MoonHunter
265xp
11 replies
70653 views
3 HoHs
MoonHunter
The Nekron: A New Take on Drow By: MoonHunter

Let me just say I HATE DROW. The DnD anti-elves really annoy the heck out of me. They are annoying two hit die monsters. They have become hugely popular because of some well written DnD fiction books. Yet, they don't make sense. So lets try again.

by MoonHunter
425xp
39 replies
20891 views
2 HoHs
MoonHunter
A perfect gamer is By: MoonHunter

A very short piece

by MoonHunter
120xp
5 replies
5934 views
2 HoHs
MoonHunter
Verner By: MoonHunter

The toxic lands of the Wastes should support no life. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. The bubbling sulfur and ectomass pools are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. Other than a few migrant birds and some exotic small insects, The Wastes support only one native lifeform - The Verners - Exerpt from the often wrong but very popular Kalemandi's Beasts of Lore and World.

by MoonHunter
170xp
14 replies
10115 views
1 HoH
MoonHunter
Famous Gaming Laws Axioms and Principles By: MoonHunter

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add 'any old' gamer's axions, laws, etc.

by MoonHunter
130xp
7 replies
6901 views
1 HoH
MoonHunter
The Black Robes By: MoonHunter

To fight the Evil, you must learn of The Evil, master its skills, know its techniques, and be able to use its tools. Only then can you train others to fight The Evil.
—Ilvantus of the Black Robes to the general floor at the Creedos Convocation 1137 DO

by MoonHunter
245xp
10 replies
10359 views
2 HoHs
MoonHunter
More Boo! By: MoonHunter

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

by MoonHunter
390xp
23 replies
15155 views
3 HoHs
MoonHunter
Master Simonus By: MoonHunter

Simonous has a sardonic wit which often escapes out of his mouth at the wrong times. Given all the touchy nobles and honor bound knights in the Three Districts, this could be a lethal problem given that dueling is legal. This twitchy unassuming young noble would appear no physical threat. Yet in reality he is one of the most dangerous duelist in the Three Districts.

by MoonHunter
150xp
10 replies
12445 views
1 HoH
MoonHunter
Prisons, Jails, and Places of Holding By: MoonHunter

bastille, big cage, big house, big school, black hole, booby hatch, brig, bucket, bull pen, caboose, cage, calaboose, can, cell, clink, concentration camp, cooler, coop, county hotel, death house, detention camp, detention centre, doing time, dungeon, fish bowl, freezer, inside, Jail, Jailhouse, joint, jug, keep, limbo, lockup, mill, pen, penal institution, penitentiary, pokey, pound, prison, rack, reformatory, slammer, solitary, statesville, stir, stockade, tank, there are hundreds of names and hundreds of thousands of different ones. What are yours?

by MoonHunter
185xp
14 replies
29916 views
1 HoH
MoonHunter
Karnan By: MoonHunter

It seems to be a giant turtle with a long neck. One expects it to be slow. However, it is one of the most effective predators in the rivers, deltas, and swamps of Vireland.

by MoonHunter
155xp
9 replies
9772 views
1 HoH
MoonHunter
Order of Priori Historicus By: MoonHunter

The Order is about the past. It is a collection of people who love history, ancient times, and artifacts of the past. Only people who are really interested in past should be members. A passing interest is not enough. One must be dedicated to the past to be invited into this organization.

by MoonHunter
145xp
5 replies
7539 views
1 HoH
MoonHunter
Weather Related PlotSeeds By: MoonHunter

The point of the submission is quite simple: man vs nature is a common conflict in fiction, but not so much in gaming, this submission is a step to correct that.

by MoonHunter
150xp
24 replies
15911 views
1 HoH
MoonHunter
Nine Coyns of Destiny By: MoonHunter

The Nine Coyns are Items of Destiny. Created long ago as tools of resolution, echos of the primal set have been found in other realms... places that need resolution of great threats to the Way.

The lines are drawn.

The final coyn is tossed.

Let the great karmic conflict BEGIN!

by MoonHunter
180xp
20 replies
7779 views
1 HoH
MoonHunter
The Road By: MoonHunter

The Road... traverses Time—Time past, Time to come, Time that could have been, and Time that might yet be. Some people have the ability to access the Road and travel it from Time to Time and world to world.

by MoonHunter
140xp
10 replies
6957 views
1 HoH
MoonHunter
Solomontic Rug By: MoonHunter

He was frantically pointing towards the glowing mountain. 'We need to cast The Spell!', Bothar screamed!

I held up the scroll we all had risked our lives to get. 'Nobody can cast this spell without a prepared mystic space and ritual equipment. It would be suicide,' I said. 'Not even him,' I jerked my thumb towards the Magi who smiled slyly.

Silently, he unstrapped that bolt of cloth he had been carrying since I had known him. He unfurled it, tamped it down, with small spikes, pulled a small apothecary chest out, placed and lit four candles on the cloth, drew some lines with some handy chalk, unpacked his remaining tools, then he held his hand out expectantly for the scroll. It took a fraction of a candle mark.

'Solomontic Rug,' he said quietly. 'The key to mastery is knowing and having the right tools, be they physical, mental, or magical, and having them ready when you need them.'

by MoonHunter
265xp
20 replies
9679 views
3 HoHs
MoonHunter
The Order of The Lost By: MoonHunter

The Order is an odd order. It is a knightly order that does not require its members to be knights, or even noble. It is a small order to be sure, but no one knows as no list of its members has ever been published. However, the leader of the The Order can sit in on the Council and instantly get audiences with many important people. No one is sure what the Order is about and many who have an inkling DO NOT want to know more.

by MoonHunter
190xp
14 replies
7203 views
1 HoH
MoonHunter
Unknown Death By: MoonHunter

Your adventurers can name this one, if they survive. The last thing they will hear is: 'ppppooockt-t-t-t-t-t-t-t-t-t' before their eyes and ears start bleeding and their body become black and blue... battered by something unseen and untouched.

by MoonHunter
355xp
20 replies
13123 views
3 HoHs
MoonHunter
Candle of Love's Waiting By: MoonHunter

These specially made candles are favorites of wives, lovers, and mothers who see their loved ones off to battle or to trade in far away lands.

by MoonHunter
135xp
6 replies
5769 views
1 HoH
MoonHunter
The Wastes By: MoonHunter

The Wastes can be beautiful. Here the land is toxic: slowly corrosive to the touch, causing illness and death with prolonged contact. The bubbling sulfur and ectomass pools (HellPits too) are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. If it was not for the special resources here (dyes, alchemical elements, resins, Grimrock, Verner glands, etc), it would be a place that no one would come.

by MoonHunter
165xp
10 replies
20591 views
3 HoHs