MoonHunter's Hall of Honour Submissions - ( 200 )

MoonHunter
Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter

You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.'

by MoonHunter
200xp
7 replies
13242 views
2 HoHs
MoonHunter
Plaza of the Bell By: MoonHunter

In the center of the plaza is The Bell. The large iron Bell is covered by a small slanted roof held up by four pillars. These pillars rest upon a square raised foundation. There are small stairs that lead up to the level of foundation. The foundation also has four strong iron loops towards the edges. If one does not know the two traditions, this arrangement makes no sense.

by MoonHunter
215xp
11 replies
11660 views
1 HoH
MoonHunter
Cool Fight Scenes By: MoonHunter

A list of locations and/or situations for a cool fight scene. (list)

by MoonHunter
315xp
74 replies
25606 views
6 HoHs
MoonHunter
MoonHunter's Top Tips for 2008 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
255xp
11 replies
7425 views
3 HoHs
MoonHunter
Azure District By: MoonHunter

The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.

by MoonHunter
160xp
8 replies
12244 views
1 HoH
MoonHunter
30 Courtiers By: MoonHunter

You find yourself brought to the Great Lord's Court after completing your assignment. Thanks are given. You are invited to the festivities later that day. Court is adjourned and you are now trapped in a room with numerous courtiers ....

by MoonHunter
240xp
9 replies
9589 views
1 HoH
MoonHunter
Merideth the Great By: MoonHunter

This powerful and ruthless legendary leader amassed an army of Beastmen and mercenaries conquering most of The Six Lands. His rule was ruthless, treating the people of the lands as slaves. He took the resources he needed for his campaigns without regard for the 'sheep' left behind. He oppressed the people for nearly two decades before being overthrown by the Six Armies who march as One and the Sleeping King.

by MoonHunter
90xp
3 replies
6247 views
1 HoH
MoonHunter
and a ten foot pole. By: MoonHunter

You have what?! On your equipment list? For real?

by MoonHunter
585xp
245 replies
57957 views
9 HoHs
MoonHunter
Legends of "On True Power" By: MoonHunter

Exerpt from the Introduction:
I know the ultimate weapon. Humans commit folly after folly because they are afraid. Fear was once Humankind's most powerful ally, giving enormous potency to the instinct for suvival. Now, fear has become Humankind's greatest enemy, and such is the obtusemenss of my species that is members do not realize it is the most powerful element of Human existance.

by MoonHunter
115xp
4 replies
8702 views
1 HoH
MoonHunter
Arune Spheres By: MoonHunter

The unearthly sound echoed across the faire over the din of the crowd. An apprentice trying to make some extra coin had found a way to utilize his training tool. While this would scandalize his master and his peers, the common folk were mesmerized by the unique sound this instrument performed.

by MoonHunter
165xp
8 replies
9699 views
1 HoH
MoonHunter
Beautiful Hair Ribbons By: MoonHunter

These simple ribbons caused the near destruction of an entire town. And, the ribbons did nothing wrong.

by MoonHunter
135xp
7 replies
9656 views
1 HoH
MoonHunter
30 Police Officers By: MoonHunter

Some times you just need a horde of police officers...

by MoonHunter
155xp
8 replies
7950 views
1 HoH
MoonHunter
Items of Groan By: MoonHunter

While magic if full of odd associations, some are quite "pun-ish". By accident or on purpose, slips of the tongue are there.

by MoonHunter
300xp
57 replies
8763 views
4 HoHs
MoonHunter
Map of Ithar By: MoonHunter

It looks like an ordinary parchment map, until it speaks to you. It says, 'I know where you need to go to find what you are looking for.' From there, the adventure begins.

by MoonHunter
230xp
24 replies
13235 views
2 HoHs
MoonHunter
Steamery - A type of magic By: MoonHunter

Steamery is a type of learning, like Magery and Lettery (Magic of Written words, Scholarly works), akin to Alchemy which combined elements of the two. It is considered a type of magic, the use of the four basic elements to produce 'magical' power.

by MoonHunter
110xp
8 replies
7873 views
1 HoH
MoonHunter
City Image - Cheza 'city' Betaze '17' By: MoonHunter

Cheza Betaze is the 17th Nekron urban area found in the Northern Cascades. The reasons why it is the best known of all Nekron cavern cities is that is has an easily accessible surface entrance/ exit which is just off the main Cascade trade trails. Being of recent construction in a time of prosperity, it is a city the Nekron feel proud off.

by MoonHunter
150xp
10 replies
8879 views
1 HoH
MoonHunter
The City of Asylum By: MoonHunter

Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region's leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.

Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd... perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.

by MoonHunter
180xp
32 replies
17385 views
1 HoH
MoonHunter
Planets and Places of Kerren By: MoonHunter

Kerren is the common/ colonial name for Kerros IV. Kerros is a G3 star in Sector 460. It is a Early Series System off the Bael Line. To players, Kerren is the home to an Against the Storms Campaign. Planets and Places of Kerren is a scroll and codex that will include information about the Planet, the Places, and the Clusters/ Warrens/ and Villages of Kerren.

by MoonHunter
110xp
7 replies
7810 views
1 HoH
MoonHunter
The Spirit's Pub By: MoonHunter

"You head down this back alley, and check that last door on the left. If it opens for you, you are in, one of the gang. If not, well you are not ready for the place yet. If you can't see that door on the left, you will never be one of us. " Silverwind, aka Alex O'Tor

by MoonHunter
125xp
12 replies
7386 views
1 HoH
MoonHunter
Nine Coyns of Destiny By: MoonHunter

The Nine Coyns are Items of Destiny. Created long ago as tools of resolution, echos of the primal set have been found in other realms... places that need resolution of great threats to the Way.

The lines are drawn.

The final coyn is tossed.

Let the great karmic conflict BEGIN!

by MoonHunter
180xp
20 replies
8027 views
1 HoH