MoonHunter's Hall of Honour Submissions - ( 200 )

MoonHunter
The Good Housewife's Jewell By: MoonHunter

This work is a real book. It should give you an idea of what people in your historical analog/ fantasy worlds should be expecting to eat. (Or at least if they are English.(

by MoonHunter
105xp
5 replies
8326 views
1 HoH
MoonHunter
Winter is a Character By: MoonHunter

The weather is something that everyone always notices and talks about, but can't do anything about. It is an important part of everyone's life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

by MoonHunter
545xp
31 replies
15346 views
7 HoHs
MoonHunter
The City of Caulderon By: MoonHunter

The city of Caulderon is the mythic flying city. Once a magnificent city on a cliff, it was saved from being lost to the sea by being lifted by alchemical means. It was filled with impossibly tall shining spires standing above golden domes. The sunlight striking it is said to blind those who come to invade the city. The people lived in this magnificent city in health, wealth, and safety. They rode Griffons and created all sorts of creature. Caulderon was known for its magic, its alchemy. In the old tongue, the word Caulder means alchemey, from the word Cauldron. It is from their alchemey that their great wealth and comfort is derieved.

Legends (and Elven History) states that the floating city would visit The Lands once every few years, blown by the winds. They would trade for things and sell their magikal goods. After a year or so, their cities would be be blown to other places. It has been over four hundred years since any credible source has seen the floating cities. It is the thing of legends.

Then why has one been seen over the Land?

by MoonHunter
120xp
14 replies
15386 views
1 HoH
MoonHunter
Mask of The Monarch By: MoonHunter

'The Monarch is Eternal. We care not what he looks like. He gives up himself being himself to be the ruler of the country. '
Chancellor Richelius at the Court of Aldophus IV 1620

by MoonHunter
330xp
18 replies
11984 views
4 HoHs
MoonHunter
Campaigns are like Plants By: MoonHunter

Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

by MoonHunter
190xp
10 replies
7206 views
2 HoHs
MoonHunter
Barrows of The First Men By: MoonHunter

The First Men buried their Kings and 'Big People' (Nobles and other Important people) in underhills - tombs made under hills of earth called Barrows. While this custom seems quite common, the First Men were not. The First Men were closer to The Mythics - The Shidhe (Elves) and Dwarves - and The True Dreaming Magics than Modern Men. Thus entering their barrows means you are entering a different world and time.

by MoonHunter
180xp
22 replies
22902 views
1 HoH
MoonHunter
A perfect gamer is By: MoonHunter

A very short piece

by MoonHunter
120xp
5 replies
5965 views
2 HoHs
MoonHunter
Everything I Learned About Raising Children I Learned From Gaming By: MoonHunter

When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.

by MoonHunter
230xp
16 replies
9226 views
3 HoHs
MoonHunter
Manna Fleas By: MoonHunter

These creatures have the uncanny ability to feel the ripples of magic, so they travel through planes, rather than distance to find food.

by MoonHunter
225xp
16 replies
11513 views
1 HoH
MoonHunter
Wind Chimes of Ocean Calm By: MoonHunter

The passenger said, 'It sounds like your wind chime is broken, or at least out of tune.' The first mate just smiled. 'That chime is music to a sailor's ears, it is,' he said. 'We will have smooth sailing this day.'

by MoonHunter
220xp
15 replies
8639 views
1 HoH
MoonHunter
The Common Church By: MoonHunter

We are keepers of the Lore of the Eternal Pattern.
The Guides are here to show The People the steps and rhythms of the Celestrial Dance. The Common Church shows how people can walk or dance in the footsteps of the Pathkeepers, the Great Gods above.
His Most Divine Holy Caller Charlius III

by MoonHunter
190xp
8 replies
7176 views
2 HoHs
MoonHunter
Battle Sashes By: MoonHunter

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Now the complex code of knots and colors allows Elites to know "who is who" as well as their affiliations.

by MoonHunter
260xp
14 replies
9408 views
3 HoHs
MoonHunter
BlackHearts By: MoonHunter

Elegant weapons from a more elegant age. Their mystic power is woven from the ancient dueling code. While not the most powerful enchantments ever created, they are some of the most respected.

by MoonHunter
115xp
8 replies
9556 views
1 HoH
MoonHunter
Grey District By: MoonHunter

The Grey District was once a prosperous inner district in The Hill City of Frankard. It is an erriely silent place now, where people make little in the way of noise or light. It's district walls are now painted with a Grey Line, a warning as to plague. However, it is not the plague you would expect.

by MoonHunter
135xp
5 replies
7288 views
1 HoH
MoonHunter
MoonHunter's Top Tips for 2009 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
165xp
7 replies
5493 views
1 HoH
MoonHunter
Rampant Lions Company By: MoonHunter

They stood on the crest of the rise, three men deep. Their banners, Golden Lions Rampant on a split field of red and blue, fluttering on long poles in the wind. They were silent. By some signal, they all began to rush forward screaming their battle roar. Halberd and blade coming open on the move. The enemy line broke under the power of the Lion's signature charge.
Major Advarete, Memoirs of the Twin Rose Wars 1320 Greenfield Presses

by MoonHunter
175xp
8 replies
7685 views
1 HoH
MoonHunter
Silvered Irons By: MoonHunter

Forged with the souls of 12 good lawmen fighting The Darkness, carried by the 13th, the lone survivor, these shining irons have become legendary weapons for The Light.

by MoonHunter
285xp
18 replies
8271 views
2 HoHs
MoonHunter
The Field By: MoonHunter

It is not really a field, but an arena of sorts for local games. It seems to be the most important part of town, at least to some.

by MoonHunter
110xp
5 replies
10733 views
1 HoH
MoonHunter
BOO!!! Horror effect in a game... By: MoonHunter

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

by MoonHunter
330xp
16 replies
14224 views
3 HoHs
MoonHunter
Ring of Fire By: MoonHunter

The Ring of Fire is an ancient artifact that possess great power over fire, according to the legends. It has passed from the fingers of heroes to the finger of heroes many time over the ages. It is a pity the bards don't record the annoying details of this item, another Legacy of Corvus.

by MoonHunter
110xp
6 replies
11572 views
1 HoH