MoonHunter's Hall of Honour Submissions - ( 200 )
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30 Temple Priests By: MoonHunter
It is a good sized temple with all the appropriate attendents. Who is in the temple running it? |
by MoonHunter
145xp
6
replies6935 views 1 HoH |
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The Grey Skull By: MoonHunter
-Heroes scatter under barrage of grey energy spheres- "You are heroes for Gods sake. Start acting like it." |
by MoonHunter
325xp
19
replies6130 views 2 HoHs |
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The Field By: MoonHunter
It is not really a field, but an arena of sorts for local games. It seems to be the most important part of town, at least to some. |
by MoonHunter
110xp
5
replies10649 views 1 HoH |
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The Dark Sickle By: MoonHunter
The part of the body for the soul of the world has been corruped. Woe be to all. |
by MoonHunter
150xp
8
replies8421 views 1 HoH |
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Class of Items-Weapons By: MoonHunter
This Codex is for classes or types of magic weapons, rather than specific items. These are not 'one of a kind' items. These are enchantments that are 'common' in the magic community (or were common at one time), so you will encounter a number of these weapons. ![]() |
by MoonHunter
120xp
8
replies44456 views 1 HoH |
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NPCs out of History By: MoonHunter
History is full of interesting and exotic people who can help to populate your world. They can help illuminate the range of what people think is possible for your world (or you can consider them PCs run by players not in your game). |
by MoonHunter
535xp
81
replies63055 views 8 HoHs |
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Walker By: MoonHunter
Some cities have more spirit than others. |
by MoonHunter
220xp
11
replies7314 views 2 HoHs |
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The Nekron: A New Take on Drow By: MoonHunter
Let me just say I HATE DROW. The DnD anti-elves really annoy the heck out of me. They are annoying two hit die monsters. They have become hugely popular because of some well written DnD fiction books. Yet, they don't make sense. So lets try again. |
by MoonHunter
425xp
39
replies20891 views 2 HoHs |
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'The Speed Limit is ' - about Magic Items By: MoonHunter
I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just 'power ups' of the video game nature. They don't add anything to the game except requiring bigger and badder bad guys. |
by MoonHunter
155xp
16
replies12647 views 1 HoH |
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Wild West - A Genre Untapped By: MoonHunter
Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. There are shelves and shelves of them, nearly as many as the science fiction section (minus Star Trek and Star Wars books). You would think it would be popular. There are only a piddling number of western games, and none are very successful. |
by MoonHunter
170xp
20
replies25507 views 1 HoH |
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Monk's Spade By: MoonHunter
In the north west provinces, the locals used an odd design for their shovels. The blade part is a flat 12' (30 cm) cast iron half circle with a small extension in the back to facilitate mounting on the handles. Like many farming items, they were adapted to be used as weapons by those who had them and had no others. |
by MoonHunter
145xp
12
replies11442 views 1 HoH |
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Character Weaving By: MoonHunter
Do you understand Six Degrees of Seperation? |
by MoonHunter
185xp
12
replies8578 views 1 HoH |
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30 Knights By: MoonHunter
There is a tournament and now the town is flooded with Knights. OR there is a huge group of nights the characters are interacting with. Now you have to fill out those personalities. Here is 30 of them. |
by MoonHunter
220xp
17
replies9829 views 1 HoH |
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Pathkeepers of the Eternal Pattern By: MoonHunter
The Celestrial Dance, The Weave of the Spirit, The Dance of Time, The Song of Reality, and The Flow of the Seasons, are aspects of the Eternal Pattern. The Gods are the walkers, dancer, weaver, paths, and guidepoints of the reoccuring pattern. They are the manifest primal forces that make up the pattern of the universe - The Eternal Pattern |
by MoonHunter
205xp
15
replies9261 views 2 HoHs |
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Mourners of the Quiet Guild By: MoonHunter
From the outlook of my new and inexpensive flat, I could see her. She was kneeling in the graveyard across the cobblestoned way in front of a fresh grave. She was in dark mourning gear, complete with those large black hats that were the fashion. A lost lamb I supposed, recently wed, recently widowed, crying for the loss of a loved one. She had been there two days that I noticed, as well as their nights. She never seemed to move, so locked she was in her grief. As I drank a lonely nightcap, I caught the glimpse that changed me. In the pale moon light, I saw the grave buckle. In a foul corruption of Athenean birth, some spawn sprang forth. Not taking my eyes off the horrid scene, I reached over to the weapon I had been cleaning. Before I could grasp it fully, the petite young widow of my imagination cleared a saber concealed under her over cape and removed its loathsome head. After checking her kill, she looked up at me; backlit I assumed by the lamp in the room. She was not just a simple widow, she was Mourner. I held up my glass in a true salute from one professional to another. At that point I knew two new things: That the Unnatural truly had become more active as I had been hearing in the back alleys and I needed to move far from that graveyard. |
by MoonHunter
225xp
13
replies7488 views 2 HoHs |
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Setting Up a Campaign Climax By: MoonHunter
Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities. |
by MoonHunter
135xp
9
replies13633 views 1 HoH |
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Manna Fleas By: MoonHunter
These creatures have the uncanny ability to feel the ripples of magic, so they travel through planes, rather than distance to find food. |
by MoonHunter
225xp
16
replies11379 views 1 HoH |
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City Image By: MoonHunter
Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture. ![]() |
by MoonHunter
265xp
11
replies70653 views 3 HoHs |
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White Rock - A fishing village By: MoonHunter
White Rock is a fishing village just off the main coastal road, not too far from a town and a bit farther from a city. Named for the white boulders that are found around these parts, the village is built on a protected cove that has a small set of streams outletting into it. The weather is a bit cold in the winter, but the summers can be quite pleasant. The fishing is fairly good in these waters. It is on its way to becoming a tiny town. |
by MoonHunter
180xp
48
replies12641 views 1 HoH |
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Stones District By: MoonHunter
Bounded by the Stones surrounding the district, 'Those of the Stones' bother no one. Unless someone is foolish enough to enter where no soul really belongs. |
by MoonHunter
160xp
6
replies6650 views 1 HoH |