MoonHunter's Hall of Honour Submissions - ( 200 )

MoonHunter
Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter

You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.'

by MoonHunter
200xp
7 replies
12694 views
2 HoHs
MoonHunter
Blue Fires By: MoonHunter

The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice.

by MoonHunter
160xp
10 replies
9416 views
1 HoH
MoonHunter
BOO!!! Horror effect in a game... By: MoonHunter

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

by MoonHunter
330xp
16 replies
13816 views
3 HoHs
MoonHunter
Legends of "On True Power" By: MoonHunter

Exerpt from the Introduction:
I know the ultimate weapon. Humans commit folly after folly because they are afraid. Fear was once Humankind's most powerful ally, giving enormous potency to the instinct for suvival. Now, fear has become Humankind's greatest enemy, and such is the obtusemenss of my species that is members do not realize it is the most powerful element of Human existance.

by MoonHunter
115xp
4 replies
8039 views
1 HoH
MoonHunter
The Wastes By: MoonHunter

The Wastes can be beautiful. Here the land is toxic: slowly corrosive to the touch, causing illness and death with prolonged contact. The bubbling sulfur and ectomass pools (HellPits too) are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. If it was not for the special resources here (dyes, alchemical elements, resins, Grimrock, Verner glands, etc), it would be a place that no one would come.

by MoonHunter
165xp
10 replies
19879 views
3 HoHs
MoonHunter
Famous Gaming Laws Axioms and Principles By: MoonHunter

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add 'any old' gamer's axions, laws, etc.

by MoonHunter
130xp
7 replies
6704 views
1 HoH
MoonHunter
So You Want to Publish a Game By: MoonHunter

Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc...

by MoonHunter
325xp
24 replies
11419 views
4 HoHs
MoonHunter
Lazy's man guide to constructing a CoC or Horror adventure By: MoonHunter

This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man's Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.

by MoonHunter
150xp
8 replies
26848 views
2 HoHs
MoonHunter
Pathkeepers of the Eternal Pattern By: MoonHunter

The Celestrial Dance, The Weave of the Spirit, The Dance of Time, The Song of Reality, and The Flow of the Seasons, are aspects of the Eternal Pattern. The Gods are the walkers, dancer, weaver, paths, and guidepoints of the reoccuring pattern. They are the manifest primal forces that make up the pattern of the universe - The Eternal Pattern

by MoonHunter
205xp
15 replies
8977 views
2 HoHs
MoonHunter
Blue'd Tower By: MoonHunter

Most towers and baileys are defensive, protecting defenders from attackers. This keep tower and bailey is used to protect everyone else from what is within.

by MoonHunter
110xp
7 replies
7953 views
1 HoH
MoonHunter
Azure District By: MoonHunter

The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.

by MoonHunter
160xp
8 replies
11213 views
1 HoH
MoonHunter
The Guild of Magic By: MoonHunter

The Magic Guild is one of the first Humanti Guilds, one of the first organizations that crossed clan bloodlines. It has become one of the most powerful, having a prestigeous place in history and becoming the 'official' judges of way and order/chaos.

by MoonHunter
105xp
4 replies
6185 views
1 HoH
MoonHunter
Stones District By: MoonHunter

Bounded by the Stones surrounding the district, 'Those of the Stones' bother no one. Unless someone is foolish enough to enter where no soul really belongs.

by MoonHunter
160xp
6 replies
6443 views
1 HoH
MoonHunter
Elven Prison By: MoonHunter

What is an Elven Prison? It is their entire city.

by MoonHunter
135xp
7 replies
7737 views
1 HoH
MoonHunter
Silent Towers By: MoonHunter

With silent wings may your soul fly to the Spirit Home

by MoonHunter
170xp
7 replies
6690 views
1 HoH
MoonHunter
Omen Birds By: MoonHunter

Omen Birds are the harbringers of death and bad things to come. They accompany war/ battle, monsters, pestilance, and disaster. They follow the bringers of such as well as selecting their victims.

by MoonHunter
255xp
17 replies
13973 views
1 HoH
MoonHunter
WheatSword By: MoonHunter

Wheatsword has the reputation of being the dullest city in the world. It is surrounded by miles of flat farmland. The buildings are big, square, and boring. The streets are well paved. It looks like someone in the Military designed the city. And they did. It is the largest military establishment in the world.

by MoonHunter
260xp
19 replies
14091 views
1 HoH
MoonHunter
Brownwork By: MoonHunter

Brownworks is a leatherworking shop and store. It is not much to look at from the outside. You know it is a leather shop the moment you open the door.

by MoonHunter
170xp
9 replies
8004 views
2 HoHs
MoonHunter
It is a Small World By: MoonHunter

This article is also know as World Building 1A.

by MoonHunter
110xp
3 replies
9936 views
1 HoH
MoonHunter
Wheel Magic By: MoonHunter

The young priest had been healing in the market place for free. Someone seeking bounty gold had told someone at the temple. "Hut. Hut. Hut" The Temple Knights in formation came marching down from the temple.

The young priest stood up. He reached into his pouch. With a smile he put the top into the Bey. With a spin, the 1000 prayers to the spirits came forth. The spirit responded. The wind whirled and buffetted the troops. They fell into each other and were having trouble getting due to the wind that only they felt.

The priest picked up his top and ran away. They would not catch him today.

by MoonHunter
290xp
30 replies
13309 views
4 HoHs