MoonHunter's Hall of Honour Submissions - ( 200 )
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Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter
You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.' |
by MoonHunter
200xp
7
replies12694 views 2 HoHs |
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Blue Fires By: MoonHunter
The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice. |
by MoonHunter
160xp
10
replies9416 views 1 HoH |
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BOO!!! Horror effect in a game... By: MoonHunter
[VO: Vincent Price ] |
by MoonHunter
330xp
16
replies13816 views 3 HoHs |
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Legends of "On True Power" By: MoonHunter
Exerpt from the Introduction: |
by MoonHunter
115xp
4
replies8039 views 1 HoH |
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The Wastes By: MoonHunter
The Wastes can be beautiful. Here the land is toxic: slowly corrosive to the touch, causing illness and death with prolonged contact. The bubbling sulfur and ectomass pools (HellPits too) are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. If it was not for the special resources here (dyes, alchemical elements, resins, Grimrock, Verner glands, etc), it would be a place that no one would come. ![]() |
by MoonHunter
165xp
10
replies19879 views 3 HoHs |
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Famous Gaming Laws Axioms and Principles By: MoonHunter
This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add 'any old' gamer's axions, laws, etc. |
by MoonHunter
130xp
7
replies6704 views 1 HoH |
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So You Want to Publish a Game By: MoonHunter
Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc... |
by MoonHunter
325xp
24
replies11419 views 4 HoHs |
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Lazy's man guide to constructing a CoC or Horror adventure By: MoonHunter
This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man's Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu. |
by MoonHunter
150xp
8
replies26848 views 2 HoHs |
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Pathkeepers of the Eternal Pattern By: MoonHunter
The Celestrial Dance, The Weave of the Spirit, The Dance of Time, The Song of Reality, and The Flow of the Seasons, are aspects of the Eternal Pattern. The Gods are the walkers, dancer, weaver, paths, and guidepoints of the reoccuring pattern. They are the manifest primal forces that make up the pattern of the universe - The Eternal Pattern |
by MoonHunter
205xp
15
replies8977 views 2 HoHs |
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Blue'd Tower By: MoonHunter
Most towers and baileys are defensive, protecting defenders from attackers. This keep tower and bailey is used to protect everyone else from what is within. |
by MoonHunter
110xp
7
replies7953 views 1 HoH |
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Azure District By: MoonHunter
The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard. |
by MoonHunter
160xp
8
replies11213 views 1 HoH |
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The Guild of Magic By: MoonHunter
The Magic Guild is one of the first Humanti Guilds, one of the first organizations that crossed clan bloodlines. It has become one of the most powerful, having a prestigeous place in history and becoming the 'official' judges of way and order/chaos. |
by MoonHunter
105xp
4
replies6185 views 1 HoH |
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Stones District By: MoonHunter
Bounded by the Stones surrounding the district, 'Those of the Stones' bother no one. Unless someone is foolish enough to enter where no soul really belongs. |
by MoonHunter
160xp
6
replies6443 views 1 HoH |
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Elven Prison By: MoonHunter
What is an Elven Prison? It is their entire city. |
by MoonHunter
135xp
7
replies7737 views 1 HoH |
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Silent Towers By: MoonHunter
With silent wings may your soul fly to the Spirit Home |
by MoonHunter
170xp
7
replies6690 views 1 HoH |
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Omen Birds By: MoonHunter
Omen Birds are the harbringers of death and bad things to come. They accompany war/ battle, monsters, pestilance, and disaster. They follow the bringers of such as well as selecting their victims. |
by MoonHunter
255xp
17
replies13973 views 1 HoH |
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WheatSword By: MoonHunter
Wheatsword has the reputation of being the dullest city in the world. It is surrounded by miles of flat farmland. The buildings are big, square, and boring. The streets are well paved. It looks like someone in the Military designed the city. And they did. It is the largest military establishment in the world. |
by MoonHunter
260xp
19
replies14091 views 1 HoH |
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Brownwork By: MoonHunter
Brownworks is a leatherworking shop and store. It is not much to look at from the outside. You know it is a leather shop the moment you open the door. |
by MoonHunter
170xp
9
replies8004 views 2 HoHs |
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It is a Small World By: MoonHunter
This article is also know as World Building 1A. |
by MoonHunter
110xp
3
replies9936 views 1 HoH |
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Wheel Magic By: MoonHunter
The young priest had been healing in the market place for free. Someone seeking bounty gold had told someone at the temple. "Hut. Hut. Hut" The Temple Knights in formation came marching down from the temple. The young priest stood up. He reached into his pouch. With a smile he put the top into the Bey. With a spin, the 1000 prayers to the spirits came forth. The spirit responded. The wind whirled and buffetted the troops. They fell into each other and were having trouble getting due to the wind that only they felt. The priest picked up his top and ran away. They would not catch him today. |
by MoonHunter
290xp
30
replies13309 views 4 HoHs |