MoonHunter's Hall of Honour Submissions - ( 200 )

MoonHunter
Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter

You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.'

by MoonHunter
200xp
7 replies
13568 views
2 HoHs
MoonHunter
DogBounds By: MoonHunter

DogBounds are the pulp magazines and books of their day: cheap, lurid, with a charm of their own.

by MoonHunter
270xp
43 replies
29500 views
2 HoHs
MoonHunter
Swords. Why does it always have to be swords? By: MoonHunter

Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.

by MoonHunter
430xp
50 replies
18568 views
6 HoHs
MoonHunter
Keldorian Church aka Church of Creator By: MoonHunter

Looking back on things, Keldor was the most unlikely of prophets. While charismatic, he was short, of middling birth, a half breed, and of a questionable profession. Yet his words have change the very fabric of society and created a lasting peace.

by MoonHunter
115xp
3 replies
7743 views
1 HoH
MoonHunter
More Boo! By: MoonHunter

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

by MoonHunter
390xp
23 replies
15878 views
3 HoHs
MoonHunter
The Vicean Deity By: MoonHunter

The Vicean Deity is a mysterious Deity. Some say it is the primal god - the universal spark- that created all the other dieties and the rest of the universe. Some say that it is the God within all of us. The Vicean Deity is The Sun. The Vicean Deity is not simple. There is no 'personaification' of the Vicean Deity. Is it confusing to most people, but it seems to work.

by MoonHunter
95xp
3 replies
8176 views
1 HoH
MoonHunter
Campaigns are like Plants By: MoonHunter

Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

by MoonHunter
190xp
10 replies
7590 views
2 HoHs
MoonHunter
Dokoren - The People of Legacy - A new take on Dwarves By: MoonHunter

A new Take on Dwarves should hit the following key points Short (After all Dwarf means a short person), Underground (traditional living arrangements), Artificers (Maker of things, use of forge), and Good Combatant. They don’t have to be short vikings.

by MoonHunter
215xp
26 replies
14975 views
3 HoHs
MoonHunter
Autumndale Trees By: MoonHunter

Seemingly lit from within, autumn foliage blazes with color in the late-afternoon sun. Yet, is is spring.
Trodways Known by Ericus Huntcrafter pub 1185 p. 245

by MoonHunter
390xp
16 replies
13437 views
4 HoHs
MoonHunter
Hollywood's Musical Movie Magic By: MoonHunter

Music and Gaming, two great things that actually do go together. And movies show us how.

by MoonHunter
190xp
12 replies
10041 views
2 HoHs
MoonHunter
30 People in a Tavern Crowd By: MoonHunter

So, you walk in the tavern. It is a fairly average place, good sized ceiling, a roaring fire, lots of tables. There is a crowd of about 30 people....

by MoonHunter
250xp
20 replies
11708 views
1 HoH
MoonHunter
MoonHunter's Top Tips for 2009 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
165xp
7 replies
5850 views
1 HoH
MoonHunter
Azure District By: MoonHunter

The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.

by MoonHunter
160xp
8 replies
12688 views
1 HoH
MoonHunter
WWMWBI - Someone Invented a Printing Press By: MoonHunter

'Mass Produced Books' was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but eventually the entire world.

by MoonHunter
140xp
13 replies
11813 views
1 HoH
MoonHunter
The Signet Ring of the House Malenti By: MoonHunter

The Signet Ring of the House Malenti (minor noble house) has more than a minor political power associated with it. It 'seals the soul' of any it touches (with intent).

by MoonHunter
195xp
11 replies
10474 views
1 HoH
MoonHunter
City Image By: MoonHunter

Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture.

by MoonHunter
265xp
11 replies
71341 views
3 HoHs
MoonHunter
Shields District By: MoonHunter

The Shield District is the old Orcen Mercenary Quarter. It is called the Shield District because Orcen always carried their shields. In terms of buildings, it looks the same as the rest of the town, perhaps a bit more run down. The signs are both in Orcen and the Local tongue. The only differences are The Pits.

by MoonHunter
115xp
4 replies
7310 views
1 HoH
MoonHunter
Lights, Camera, Action By: MoonHunter

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

by MoonHunter
240xp
11 replies
10099 views
2 HoHs
MoonHunter
Beautiful Hair Ribbons By: MoonHunter

These simple ribbons caused the near destruction of an entire town. And, the ribbons did nothing wrong.

by MoonHunter
135xp
7 replies
9971 views
1 HoH
MoonHunter
A Bag of Beautiful Coyns By: MoonHunter

Many years ago, a trader from far away died while in The City. One of the entries of his possessions was a "bag of 220 beautiful coyns". These coins were sold to a crafter who sold some of them and made others into hat band decorations, jewelry, bag clips, and so on. It was years later that someone discovered their true worth and their power. They make things move.

by MoonHunter
155xp
16 replies
14185 views
1 HoH