MoonHunter's Hall of Honour Submissions - ( 200 )

MoonHunter
MoonHunter's Top Tips for 2003 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
495xp
18 replies
26954 views
8 HoHs
MoonHunter
PC Death and the Threshold of Acceptance By: MoonHunter

One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this.

by MoonHunter
222xp
13 replies
8829 views
2 HoHs
MoonHunter
The Spirit's Pub By: MoonHunter

"You head down this back alley, and check that last door on the left. If it opens for you, you are in, one of the gang. If not, well you are not ready for the place yet. If you can't see that door on the left, you will never be one of us. " Silverwind, aka Alex O'Tor

by MoonHunter
125xp
12 replies
7793 views
1 HoH
MoonHunter
A Box of Children's Toys By: MoonHunter

It is a box of fairly standard children's toys. There are dolls, blocks, carved knights and animals. Everyone will think, 'Oh I had one of those when I was young.'

by MoonHunter
225xp
13 replies
11063 views
2 HoHs
MoonHunter
Omen Birds By: MoonHunter

Omen Birds are the harbringers of death and bad things to come. They accompany war/ battle, monsters, pestilance, and disaster. They follow the bringers of such as well as selecting their victims.

by MoonHunter
255xp
17 replies
15098 views
1 HoH
MoonHunter
Keldorian Church aka Church of Creator By: MoonHunter

Looking back on things, Keldor was the most unlikely of prophets. While charismatic, he was short, of middling birth, a half breed, and of a questionable profession. Yet his words have change the very fabric of society and created a lasting peace.

by MoonHunter
115xp
3 replies
7804 views
1 HoH
MoonHunter
Steamery - A type of magic By: MoonHunter

Steamery is a type of learning, like Magery and Lettery (Magic of Written words, Scholarly works), akin to Alchemy which combined elements of the two. It is considered a type of magic, the use of the four basic elements to produce 'magical' power.

by MoonHunter
110xp
8 replies
8111 views
1 HoH
MoonHunter
and a ten foot pole. By: MoonHunter

You have what?! On your equipment list? For real?

by MoonHunter
585xp
245 replies
58747 views
9 HoHs
MoonHunter
Walker By: MoonHunter

Some cities have more spirit than others.

by MoonHunter
220xp
11 replies
7890 views
2 HoHs
MoonHunter
Campaigns are like Plants By: MoonHunter

Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

by MoonHunter
190xp
10 replies
7642 views
2 HoHs
MoonHunter
Baldamont Castle By: MoonHunter

Baldamont Castle is one of the great Line of Civilization defensive posts created by the vassels of the Great King Arcturus to defend the realm from the Barbaric Northmen. Over the last two centuries, the Line of Civilization has move considerably north, leaving great castles without barbarians to defend against. Yet this castle still defends the realm, not by repelling invaders, but by holding enemies of the state.

by MoonHunter
195xp
9 replies
8158 views
1 HoH
MoonHunter
Silent Towers By: MoonHunter

With silent wings may your soul fly to the Spirit Home

by MoonHunter
170xp
7 replies
7743 views
1 HoH
MoonHunter
Stones District By: MoonHunter

Bounded by the Stones surrounding the district, 'Those of the Stones' bother no one. Unless someone is foolish enough to enter where no soul really belongs.

by MoonHunter
160xp
6 replies
7292 views
1 HoH
MoonHunter
Shadow Shrine By: MoonHunter

A shadow shrine is an elegant solution to a complicated problem for those that are Godsworn.

by MoonHunter
345xp
18 replies
16408 views
4 HoHs
MoonHunter
Pillow of Sleep By: MoonHunter

It is a nice fluffy pillow, filled with soft down, covered in a soft, nice fabric. It is soooo comfortable. *yawn* You could just nod offffff when layyyying on .......... *snore*

by MoonHunter
170xp
9 replies
9395 views
1 HoH
MoonHunter
Ocadian Desert By: MoonHunter

The Ocadian Desert is a desolate place. The spirit of the land has been crushed, changing the region from a series of islands with evergreen forests and animals in a shallow sea, to one of the most inhospitable places on the Sphere.

by MoonHunter
155xp
23 replies
16511 views
1 HoH
MoonHunter
The Gar Eeel By: MoonHunter

Gar Eeels live in the large,weed choked rivers and lakes that cover much of the Powi lands,are are revered as godlings by these primitive people. Many shamans say that the power to control the rains, rest with the Gar Eeel or Messengers of the rains, as they are known by the tribes.

by MoonHunter
175xp
9 replies
7252 views
1 HoH
MoonHunter
HellPit By: MoonHunter

A HellPit is a spring of green ectoplasmic goo that spring forth from the bowels of the astreal to the materail realm in out of the way places. These points of concentrated Evil and Chaos create dangers untold in regions around them.

by MoonHunter
130xp
9 replies
16797 views
1 HoH
MoonHunter
Ring of Fire By: MoonHunter

The Ring of Fire is an ancient artifact that possess great power over fire, according to the legends. It has passed from the fingers of heroes to the finger of heroes many time over the ages. It is a pity the bards don't record the annoying details of this item, another Legacy of Corvus.

by MoonHunter
110xp
6 replies
12279 views
1 HoH
MoonHunter
The City of Asylum By: MoonHunter

Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region's leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.

Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd... perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.

by MoonHunter
180xp
32 replies
17782 views
1 HoH