MoonHunter's Hall of Honour Submissions - ( 200 )
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MoonHunter
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The Orcen: A New Take on Orcs and Barbarians and Horsemen By: MoonHunter
When looking for an Orc substitute in a campaign, one should think about just a violent ethnic group of people. Huns, Goths, Visigoths, Franks, and Mongols, have all the same campaign effect of Orcs and other “monster races” that fight in large groups/ hordes. And it has the added bonus of people not being able take the moral high ground when they kill an intelligent being… because it is a people… not just a worthless Orc. |
by MoonHunter
175xp
36
replies21798 views 1 HoH |
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MoonHunter
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Candle of Love's Waiting By: MoonHunter
These specially made candles are favorites of wives, lovers, and mothers who see their loved ones off to battle or to trade in far away lands. |
by MoonHunter
135xp
6
replies6101 views 1 HoH |
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MoonHunter
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Pear Wood 100 Longevity Sword By: MoonHunter
To wield such a weapon is to ensure long life and enough luck to have it. |
by MoonHunter
140xp
13
replies9001 views 1 HoH |
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MoonHunter
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Verner By: MoonHunter
The toxic lands of the Wastes should support no life. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. The bubbling sulfur and ectomass pools are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. Other than a few migrant birds and some exotic small insects, The Wastes support only one native lifeform - The Verners - Exerpt from the often wrong but very popular Kalemandi's Beasts of Lore and World. |
by MoonHunter
170xp
14
replies10432 views 1 HoH |
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MoonHunter
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Shields District By: MoonHunter
The Shield District is the old Orcen Mercenary Quarter. It is called the Shield District because Orcen always carried their shields. In terms of buildings, it looks the same as the rest of the town, perhaps a bit more run down. The signs are both in Orcen and the Local tongue. The only differences are The Pits. |
by MoonHunter
115xp
4
replies7000 views 1 HoH |
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MoonHunter
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Blue Fires By: MoonHunter
The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice. |
by MoonHunter
160xp
10
replies10105 views 1 HoH |
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MoonHunter
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Terrain Features By: MoonHunter
These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach. |
by MoonHunter
255xp
36
replies14833 views 4 HoHs |
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MoonHunter
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Ochre Door By: MoonHunter
'It is a door, a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?' Journal of Thomas Mccannon. |
by MoonHunter
175xp
11
replies12059 views 1 HoH |
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MoonHunter
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Two Twines - The Elven Embassy By: MoonHunter
In the words of the Great Bard Taslinus Excellencus . . . yet on entering The Embassy one is conscious of calm and complete beauty echoing the mood of majesty and peace that is the essential quality of The Valley and Greater Elven Kingdom. . . . against a background of forest and precipice the architect has nestled the great structure of granite, scaling his design with sky and space and stone. To the interior all ornamentation has been confined, and therein lies a miracle of color and design. The Ancient Elven motifs, primitive yet timeless, are supreme . . . . The designs are stylized with tasteful sophistication; decidedly Ancient Elven, yet decidedly more than Elf, they epitomize the involved and intricate symbolism of Man . . . |
by MoonHunter
285xp
13
replies12138 views 2 HoHs |
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MoonHunter
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World Building 102: Environment building the MoonHunter way By: MoonHunter
Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work. |
by MoonHunter
400xp
23
replies16885 views 5 HoHs |
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MoonHunter
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A Box of Children's Toys By: MoonHunter
It is a box of fairly standard children's toys. There are dolls, blocks, carved knights and animals. Everyone will think, 'Oh I had one of those when I was young.' |
by MoonHunter
225xp
13
replies10759 views 2 HoHs |
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MoonHunter
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The Breakfast of Champions By: MoonHunter
Every culture has a different idea of what constitute's breakfast. Even regions inside the same culture can vary quite a bit (like grits with hot sauce in Texas or Fishcake mix in omelets in New Hampshire). What do they consider 'food' first thing in the morning in your space? |
by MoonHunter
237xp
24
replies13412 views 4 HoHs |
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MoonHunter
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The Black Ones By: MoonHunter
The Black Ones are a paranoid's nightmare. They can take over any single body, or be hiding nearly anywhere. They can see as well in the dark as the light. They can hear nearly any sound, like the faintest heartbeat 10 paces away. They are totally alien, with motivations and drives that are nearly incomprehensable to humans. And the worst part is, they are here and you don't know it. |
by MoonHunter
170xp
8
replies8643 views 1 HoH |
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MoonHunter
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The Grey Skull By: MoonHunter
-Heroes scatter under barrage of grey energy spheres- "You are heroes for Gods sake. Start acting like it." |
by MoonHunter
325xp
19
replies6415 views 2 HoHs |
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MoonHunter
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The Vicean Deity By: MoonHunter
The Vicean Deity is a mysterious Deity. Some say it is the primal god - the universal spark- that created all the other dieties and the rest of the universe. Some say that it is the God within all of us. The Vicean Deity is The Sun. The Vicean Deity is not simple. There is no 'personaification' of the Vicean Deity. Is it confusing to most people, but it seems to work. |
by MoonHunter
95xp
3
replies7902 views 1 HoH |
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MoonHunter
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Setting Up a Campaign Climax By: MoonHunter
Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities. |
by MoonHunter
135xp
9
replies13907 views 1 HoH |
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MoonHunter
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I want a Battle of Pelennor Fields in my campaign By: MoonHunter
Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is. |
by MoonHunter
190xp
9
replies7587 views 1 HoH |
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MoonHunter
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Cor-Spiders By: MoonHunter
'Look at the woods. There must be dozens of giant spiders here! We are so in trouble. ' |
by MoonHunter
225xp
15
replies11180 views 1 HoH |
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MoonHunter
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Lazy's man guide to constructing a CoC or Horror adventure By: MoonHunter
This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man's Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu. |
by MoonHunter
150xp
8
replies38452 views 2 HoHs |
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MoonHunter
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Nine Coyns of Destiny By: MoonHunter
The Nine Coyns are Items of Destiny. Created long ago as tools of resolution, echos of the primal set have been found in other realms... places that need resolution of great threats to the Way. The lines are drawn. The final coyn is tossed. Let the great karmic conflict BEGIN! |
by MoonHunter
180xp
20
replies8059 views 1 HoH |