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Comments: 12
Ideas: 0
Rating: 4.6429
Condition: Normal
ID: 1646


December 31, 2006, 3:53 pm

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Generic Magical Items


These are the items magic-users and alchymists would be really creating: minor, useful, and easy to sell.

But really:

Why slave away for twenty years creating a magic sword you and yours can’t use - and nobody can really re-emburse you for your time spent (and lack of lifespan after), when you can do a few days work and sell the results for big bucks?

This is a list of the more interesting common magical items, and enchantments the workers of magic are likely to know. You don’t save the world every day, you also have to survive.

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Comments ( 12 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
December 25, 2005, 13:16
This is one of the Codices that the site really needs. It also serves as a reminder to people that every magic item does not have to be epic and totally unique. There are some processes which are going to be produced (or be producable) by everyone.
Voted Mourngrymn
January 5, 2006, 14:20
I usually don't give out 5 scores for submissions. But this one struck a cord with me. I too feel the need for mundane items. I even started a thread in the old forums about it but was derailed by disbelievers... Muhahah

Anyway, I agree 110% with this idea manfred. Great idea.

Also, I had the idea that it wasn't always the most powerful that created magic items. They had ot learn somewhere. But what was the content of their first trys? I had thought in my world that apprentices would be required to create mundane items to learn and prove their worth. Another reason why items could be mundane, the unskilled made them and the powerful items were from the ones who learned quick.
Ancient Gamer
January 8, 2006, 5:16
manfred, the elder of the Slovakian dynamic duo, has done it again. Great initiative manfred.

If people want to take this even further and create non-magic items, take a look at my Loot and Rewards thread.

Voted Ancient Gamer
January 8, 2006, 5:47
Only voted
Voted Scrasamax
April 23, 2007, 15:42
It is really a shame that this Master Codex has not received much in the way of love. Thumbs up and a great idea.
Voted valadaar
November 5, 2007, 13:06
Excellent! Not sure why I haven't voted before...
Voted Murometz
December 11, 2007, 13:59
Thumbs up and love indeed! Great compilation.
January 23, 2008, 19:39
I shall bump this one again with full power bumpage!
January 25, 2008, 16:25
Bumpage successful. While it is quite hard to make an item of this kind, I am pleased that we have collected here so many. Long live Generic Magical Items!
Voted Pieh
December 14, 2009, 5:39
Vote and a bump for this great codex. You can never have too many generic magic items to spend your gold on.


Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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