7 Votes


Hits: 124298
Comments: 12
Ideas: 0
Rating: 4.6429
Condition: Normal
ID: 1646


December 31, 2006, 3:53 pm

Vote Hall of Honour
Ancient Gamer

You must be a member to use HoH votes.
Author Status


Generic Magical Items


These are the items magic-users and alchymists would be really creating: minor, useful, and easy to sell.

But really:

Why slave away for twenty years creating a magic sword you and yours can’t use - and nobody can really re-emburse you for your time spent (and lack of lifespan after), when you can do a few days work and sell the results for big bucks?

This is a list of the more interesting common magical items, and enchantments the workers of magic are likely to know. You don’t save the world every day, you also have to survive.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 12 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
December 25, 2005, 13:16
This is one of the Codices that the site really needs. It also serves as a reminder to people that every magic item does not have to be epic and totally unique. There are some processes which are going to be produced (or be producable) by everyone.
Voted Mourngrymn
January 5, 2006, 14:20
I usually don't give out 5 scores for submissions. But this one struck a cord with me. I too feel the need for mundane items. I even started a thread in the old forums about it but was derailed by disbelievers... Muhahah

Anyway, I agree 110% with this idea manfred. Great idea.

Also, I had the idea that it wasn't always the most powerful that created magic items. They had ot learn somewhere. But what was the content of their first trys? I had thought in my world that apprentices would be required to create mundane items to learn and prove their worth. Another reason why items could be mundane, the unskilled made them and the powerful items were from the ones who learned quick.
Ancient Gamer
January 8, 2006, 5:16
manfred, the elder of the Slovakian dynamic duo, has done it again. Great initiative manfred.

If people want to take this even further and create non-magic items, take a look at my Loot and Rewards thread.
Voted Ancient Gamer
January 8, 2006, 5:47
Only voted
Voted Scrasamax
April 23, 2007, 15:42
It is really a shame that this Master Codex has not received much in the way of love. Thumbs up and a great idea.
Voted valadaar
November 5, 2007, 13:06
Excellent! Not sure why I haven't voted before...
Voted Murometz
December 11, 2007, 13:59
Thumbs up and love indeed! Great compilation.
January 23, 2008, 19:39
I shall bump this one again with full power bumpage!
January 25, 2008, 16:25
Bumpage successful. While it is quite hard to make an item of this kind, I am pleased that we have collected here so many. Long live Generic Magical Items!
Voted Pieh
December 14, 2009, 5:39
Vote and a bump for this great codex. You can never have too many generic magic items to spend your gold on.


Random Idea Seed View All Idea Seeds

       By: Dozus

Gnomes are famous for their festive springtime celebrations. Farm villages will often dye their hens eggs bright colors; with gnomish magic, the chicks that hatch from the eggs have the very same colors. The chickens eventually lose their hues, but the stronger the magic, the longer the color stays. In a gnomish village, one can easily spot the village shaman by his flock of gaily colored fowl.

Ideas  ( Society/ Organization ) | March 25, 2008 | View | UpVote 2xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.