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Wand/Staff/ Arcane
10 Votes


Hits: 3701
Comments: 11
Ideas: 0
Rating: 3.6
Condition: Normal
ID: 3157


October 30, 2006, 1:15 pm

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Flask of Fire


I need a light for my pipe, pass me a flask of fire, mate.

Full Item Description
A small tube of black stone capped with a piece of red jade, a flask of fire, is also called the Favor of Vulcan, Ifrit’s Breath or the rather common Firebottle. Roughly the same size as a scroll case, this adventurer’s item has been enchanted with a Continual Fire spell. While remaining cool to the touch, it holds a small amount of flame that is constantly burning though it was need of neither fuel nor air to burn.

The origin of the Flask of Fire has since been lost to the ravages of time, but they were quite common in the days of the old empire and are becoming more common in progressive regions and cities like Vandergraff. The method of making them requires a plain stonework tube made of igneous or volcanic stone, capped with red jade, or some other fire resonate material. Some Imperial relics include highly polished flasks inlaid with gold and silver filagree. Capstones were ornately carved works of art, or could even be rubies of some value. In more poor regions, only a red jade button served as a coverstone.

Magic/Cursed Properties
The flask contains a small bit of magical fire that can be used to produce a small and inefficient amount of light. Its real purpose is to serve as a lighter of sorts. A bundle of twigs can be lit with the flask and then used to light a pipe, or used to start a campfire, or light a lantern or torch. It is more expensive than carrying a cresset, or iron lantern, that is filled with hot coals, and safer too as it cannot spill, or burn someone. If the flask is broken, the flames are snuffed out. Most flasks of fire last for 8 to 10 years before needing to be recharged, though this requires a mage to cast a fire spell into the flask.

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Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
October 2, 2006, 21:16
Nice and useful.
Voted Wulfhere
October 2, 2006, 22:09
The sort of minor magic that would become commonplace in the sort of realms that we depict in our games.
Voted Murometz
October 2, 2006, 22:18
what they said.

quirky and useful!
Voted Ancient Gamer
October 3, 2006, 4:57
Meat and staple GM info.
Voted manfred
October 3, 2006, 5:28
Linked into Generic Magical Items, where it belongs.
Voted MoonHunter
October 5, 2006, 11:05
Thank you Manfred for linking.

It is a common everyday item. It is this kind of magic that a) makes the world come alive and b) is a basic useful application of magic. It makes magic something more than just the providence of combat orriented adventurers.

Okay, it is a magic zippo, but still.. I like it.
October 5, 2006, 13:33
Yes, one of the short submissions that make you just nod and add on the equipment list. Very likeable in fact.
Voted Pariah
October 7, 2006, 20:56
Only voted
Voted Chaosmark
November 7, 2008, 20:38
Only voted
Voted Nuchiha101
August 20, 2010, 23:08
This is a great item,
Voted Moonlake
June 21, 2013, 20:43
Only voted

Link Backs


Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp

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