Items
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Magical
3.83
15 Votes

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Hits: 6436
Comments: 12
Ideas: 0
Rating: 3.8333
Condition: Normal
ID: 358

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Updated:
January 15, 2007, 4:15 pm

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Iain
axlerowes

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Compass Stones

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Never get lost again with this set of magical stones.

Compass stones come in sets of two.  The first stone, the tuner stone, is shaped like an arrow head and is about two inches long and an inch wide.  The other stone, the marker stone, is flat and round with a hollow on one side for the tuner stone to fit in for storage.

Magical Properties:

These magic set of stones can be the difference between life and death for those travelers with a poor sense of direction.  To find your way back to a location, leave the marker stone buried or hidden (or wherever it won’t be disturbed) at the location you wish to return to.  The tuner stone is magically attuned to the marker stone.  By holding the tuner stone in your hand and saying allowed “Show me the way to go home”, the tuner stone will turn and point in the direction of the marker stone.
(DMs, if you wanna get evil, you can make Anti-Compass Stones which point in the opposite direction or add a limited number of charges)



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Comments ( 12 )
Commenters gain extra XP from Author votes.

Agar
October 20, 2003, 23:23
0xp
Good item and a good way to get the players to go where you want them. Have somebody they'd believe tell them the marker stone is in some treasure or with someone they want found, and off they go.
Barbarian Horde
October 21, 2003, 12:14
0xp
Oooh, that's a good idea. Never thought to use them that way.
Voted manfred
July 29, 2005, 14:13
0xp
Now at look at what I accidentally found: another member of the "class of items" submission. We should do something about those... they are usually easy to transplant into any campaign, and likely to be created sooner or later.

The description of the compas stones is very brief, but frankly, it doesn't need much detail.
Voted MoonHunter
May 7, 2006, 17:44
0xp
This is one of those items I really like. It is a small nitch magic item that is nothing more than a small edge.
manfred
May 8, 2006, 6:59
0xp
Good reminder. Linked to the right Codex.
Voted Iain
May 8, 2006, 10:26
0xp
Simple but good.
Voted Cheka Man
May 8, 2006, 11:10
0xp
I wish I had these.
Nap
May 9, 2006, 1:04
0xp
Awesome idea, Cirruswind! A seemingly low-level magical item that, when used correctly, could be invaluable! I like the idea of using the marker stone as a "homing device" that would allow the pc's to find the target wherever he/she is.
Voted Michael Jotne Slayer
February 21, 2011, 7:50
0xp

Good solid idea, I put stuff like this in the ideas section, but that is just me. A basic 3.0 for being old and usable.

Voted MysticMoon
February 21, 2011, 12:04
0xp

As others have said - a good, simple, and useful idea. Could be useful in a "find the dingus" adventure, where the players must track down the tuner stone so they can find the marker stone, which has been buried near the dingus.

Voted valadaar
May 31, 2013, 15:47
0xp
Perfect simple item. I think these are absolutely rife in Skyrim :)

Mystic Moons idea is probably the best way to use these, but one could add complications to their use. It is possible to create multiple marker stones and some may draw the user to traps or dangerous areas. I would have these always lead to perilous adventure, and be found occasionally in treasure.

hmm.

Voted axlerowes
January 27, 2015, 20:39
0xp

Reading this I felt like the first to person to hear

"Why don't we slice the bread before we sell it. "

Brilliant, but now hipsters and yuppies and old roleplayers go out of their way for unsliced bread.

Link Backs

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Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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