Ranged Weapons
10 Votes


Hits: 2824
Comments: 14
Ideas: 0
Rating: 3.3
Condition: Normal
ID: 4984


April 24, 2008, 9:03 pm

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Mulavian Arrow Bags


A tough alternative to the common Quiver.

Full Item Description

An arrow bag crafted of doeskin of excellent quality, bearing the coat of arms of the King of Mulavia.  It is large enough to contain a sheaf of twenty four longbow arrows.


The Mulavian Arrow Bags were commissioned for the Kings archer regiment and are given to officers and to rank and file archers who have distinguished themselves in some manner.  Perhaps 200 were created over the lifetime of the regiment. Being a prized trophy, many of these have been lost in battle or stolen.

Magic/Cursed Properties

Arrows contained within are completely protected against the elements and breakage. The bag can be folded or bent without affecting the contents. The leather is of amazing toughness, more comparable to fine chainmail in durability. In addition, minor charms make drawing arrows by the archer near-effortless, with no chance of tangling or dropping.

Campaign Use

These are fairly utilitarian, but would serve well as a treasure item desired by archers.  The effects are subtle, but the first time they save the archer’s arrows from destruction, they will earn their keep. 

These could easily be an heirloom or prized possession that has been stolen or otherwise lost - providing a simple quest for PCs.

Historical Note:

During the Middle Ages, English archers used what is referred to as an Arrow Bag as opposed to what is generally referred to as a quiver.  It is a leather bag equipped with a drawstring at both ends (to facilitate both loading and drawing arrows) to retain the arrows and protect them from the elements, important since wet arrows do not fly as true.

Suggested reading:

Bernard Cornwall
Historical Fiction
ISBN: 0066210844

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Comments ( 14 )
Commenters gain extra XP from Author votes.

Voted Pieh
April 24, 2008, 21:12
I really like this idea and can see it being used for much more than just arrows. Would anything large and solid placed in this bag become as bendable as the bag? Maybe it could be used to carry fragile objects, since the contents are completely portected against the elements and breakage. It seems like a practical variation of the Bag of Holding or Portable Hole, but without the extradimensional space. Possibly cheaper or it might have come before and inpired them in any world. Thumbs up!
Voted Dozus
April 24, 2008, 21:24
Simple and neat. I might like to see extra details, but that's just me. A solid item overall.
April 25, 2008, 10:46
I thought about adding more, but it seemed overmuch for the simple idea. I'm open for suggestions on what could be added that would make it better.
Voted Misanpilgrim
April 25, 2008, 14:59
What Dozus said.
Voted manfred
April 25, 2008, 18:04
Hey, that's a sweet item, and pretty useful, too!

Added to the Generic Magic Items codex.
Voted MoonHunter
April 26, 2008, 1:31
The details are scant, but it does cover all the bases. We have an origin and such.

My question, if this is not that hard to make (all it is, is a limited bag of holding), why haven't other armies, regiments, or enterprising mages made more?
April 26, 2008, 19:57
Well, it is more durable then the common bag of holding, but you are right - it is not much different. It also does nothing to reduce the weight of its contents.

Heh, you were the one I was listening to when I made this sub much leaner then my usual sub - we should not be afraid to create more trivial subs.

Nothing would stop other armies from making these, apart from the normal costs associated with the manufacture of any magic item.
April 29, 2008, 13:19
Simple and handy, a must have for any skilled ranged combatant, especially on the high seas where sea spray and pitching decks would make this item doubly useful.
Voted Cheka Man
April 29, 2008, 18:05
Only voted
May 1, 2008, 1:03
Only voted
Voted Mourngrymn
May 1, 2008, 16:28
Not much left to add. I like backstory and history and while it was short it was there. Interesting idea al lthe same. Simple, effective, and highly sought after by those who know of it.
Voted Scrasamax
May 1, 2008, 23:33
I like it, as for the limited availablity, even the most mundane of magic items are going to be a bit on the expensive side. Only the best and elite archers are going to have these, not something that the royalty is going to cough up coin for every rank and file soldier.
Voted axlerowes
January 22, 2011, 10:42

The pulling of the 1 of 20 to 200 (depending on the campaign)  arrows from a 30 sp quiver smoothly and without error has always bothered me.   PCs would have to spend hours carefully loading their arrows.  I like anything that makes the game easier  for everyone without sacrificing depth or detail.  

Voted Silveressa
January 22, 2011, 15:49

A handy item that works well for a starting pc's family heirloom, or a useful gift from a grateful noble. A nice treasure that's not over powered and will remain useful even at higher levels.

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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