Items
Potion
Magical
3.3
5 Votes

12xp


Hits: 5377
Comments: 5
Ideas: 0
Rating: 3.3
Condition: Normal
ID: 3156

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Updated:
February 13, 2007, 2:34 pm

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Dollor Powder

By:

Pass me a powder and a cup of wine

Full Item Description
Dollor Powder is a relatively common curative found even in rural or destitute areas. It is a bitter white powder that is generally mixed with some beverage though wine is considered the best. Consuming the powder dry leaves a bitter alkaline taste in the mouth as well as leaving said mouth tissues desperately dry. Consuming too many powders within a short amount of time can cause nausea, cramps, headache and bloody noses.

History
Dollor Powder has been discovered a number of times by various different alchemists, herbalists, and other apothecaries. Derived from the bark of a willow tree and treated with a variety of other distillates, it is easy to come by and compared to often expensive healing potions, is not overly costly. The standard apothecary would likely have this item in stock, and would sell a dose for as little as 1 GP, though it could be higher in areas of high demand, remoteness from waterways, or other social conditions. Areas near waterways, where the tree that produces the bark for the powder grows can have prices as low as 2-5 SP per dose.

Magic/Cursed Properties
Consuming a packet of Dollor Powder restores a small amount of HP to a character, in the range of 1D4 HP for DnD type games or a health level in games with preset health levels. It isnt an instant boost in health, and requires on average an hour for the effects to occur. Consuming two packets has only minimal effect, being 1d4+1 HP and no effect in fixed health level systems.

Consuming more than three packets in a day requires the PC to make a saving throw against their stamina/constitution score. Those who pass suffer no ill effects. Those who fail suffer from headaches, risk of bloody nose. those who drastically fail become nauseous and may be afflicted with abdominal cramps.

Dollor Powder has a very long shelf life and can be carried with no problem for a year or longer. If it gets wet, however, it clumps together into a hard nugget and looses a point of effect, or ceases to be of any benefit at all.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Ancient Gamer
October 3, 2006, 5:49
0xp
Meat and staple GM info. Good, solid idea.
Voted manfred
October 3, 2006, 6:44
0xp
Hey, I have made something like this long ago... but it was more like a chewing gum, the base being meat and herbs. The minor effect, the time it takes to work, the aftertaste and chance of overdose - it's all there! Cool.


The healing potion for the poor... items like this are also useful for games with less power and/or less magic. Healing should take some time.
Voted Nobody
October 3, 2006, 11:00
0xp
Good Solid Idea. What esle can be said?
Voted Pariah
October 3, 2006, 20:14
0xp
hehe. I remember when we had that talk in the chat about Dujek and his aspirin.
Voted valadaar
January 2, 2007, 13:20
0xp
Good sub to replace your generic 'Cure Light Wounds' potion, especiall in low-magic campaigns.

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Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 5xp


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