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Comments: 14
Ideas: 0
Rating: 3.6471
Condition: Normal
ID: 532


January 15, 2006, 2:28 pm

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Cheka Man

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Fontis Stone


This stone is given to people of elven blood by a sibling usually before an important journey

a small smooth blue stone that glows gently but give off no light, seems fluid and is cold to the touch. It is a size that fits comfortably into the palm of any medium sized humanoid’s hand.
Given by a member of the family to somebody of elven blood before a journey or pilgrimage, the Fontis Stone was forged to prevent horrible death to a child of the forest by dehydration.

When simply in contact with the skin, the stone will quickly begin to perspire, when the phrase is spoken (the phrase is unique to each stone and spoken in elvish tongue) water seems to pour out of the stone, easily filling the glass. The owner of the stone can controll the speed that water flows from the stone, by the speed at which the phrase is spoken. It is very important to whom has recieved it, not only for it’s practical use but also for the honor that comes with this item being gifted. Some are handed down through families, and others are crafted specifically with one user in mind. Returning from a journey without the Fontis Stone either by losing it, giving it away, or allowing it to be stolen, is a great shame to your soul.

Magical Properties:

when held in the hand of somebody of elven blood it perspires, when the phrase is spoken softly it can create up to one gallon of water at a time

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Comments ( 14 )
Commenters gain extra XP from Author votes.

August 28, 2004, 5:58
A nice basic item. Rather than an epic one of a kind item, it is something that would populate the background of a campaign. I happen to favor that kind of entry.
August 28, 2004, 7:59
I agree with Moonhunter, this is a well done basic item. Not every object of enchantment can be a world shaking epic item of magical power.

September 5, 2004, 13:09
I like it, simple yet not so complex.

September 14, 2004, 23:59
thank you, I created it for my character in the Eru'tan thread but sadly that died out so I never really got to use it, I just mentioned it once in awhile.
Cheka Man
April 12, 2005, 14:57
4/5. Nice,simple.Not one of those stupid uber-powerful items and very good for desert travel.If it had a better backstory I would have given it 5/5.I saw (at the time that I wrote a review of this) that you were a newbie,and expected something bad! But I got a lovely surprise instead.Thank you for joining Strolen and writing this item.
Dragon Lord
April 13, 2005, 8:50
Couldn't agree more - a good solid everyday item that could conceivably exist, and indeed almost certainly would in or around desert areas

As Cheka Man suggested it would benefit from a slightly more detailed back-story

Nonetheless a solid 4/5

Keep up the good work
Voted Murometz
February 27, 2006, 18:25
this is an example of something I dont particularly need a 'back story' on. Wonderfully simple yet imaginative item!

*squeeze* *squeeze* "why water rock not work for Jom-Jom?"
Voted Drackler
April 26, 2006, 11:50
It is true that this is a simple item that does not need a backstory but that does not stop it from being a great item!
Voted Michael Jotne Slayer
December 4, 2007, 10:35
I concur with Scras and Muro. This is a simple but still useful and well done basic item. Post more Andimia!
Voted valadaar
December 4, 2007, 10:53
Not bad - could use a little polish (capitalization is needed on a few sentences..) and of course a large backstory would be nice. All in all a straightfoward sub.
Voted Silveressa
December 18, 2008, 0:29
Nice and handy, a priceless item for sea or desert based campaigns.
Voted slartibartfast
November 4, 2010, 13:23

Very nice concept; the elvish flavor comes through.

Voted MysticMoon
May 14, 2011, 14:38

Nice, creative idea. As has been already stated, not everything needs to be epic.

Voted axlerowes
May 16, 2011, 17:04
Very nice item, but just on thing bugs me "glows but gives off no light".

Other than that verbal fender bender this is a nice one. These things make nice flavor and set a tone for world and people. You know a

"The work of the people is seen not in the pyramids but in the pottery shards"

take on culture.

Plus, I could certainly see some "Pasta Pot" type disasters springing from these stones were a player or gm in a puckish mood.

Link Backs

Random Idea Seed View All Idea Seeds

       By: ephemeralstability

On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.

Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?

Encounter  ( Locations ) | September 23, 2003 | View | UpVote 0xp

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