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mimic12455's Profile

Our Author's latest news and articles.

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mimic12455 - Social Profile

- Mild Lordship of Inking Pens

For Next Level: 560xp of 1535xp complete.
560xp

Hall of Honour

0 HoH

Golden

0 Golden

Quests

1 Quests
- RANDOM
Lifeforms | 140xp

Puppet Warriors

Wooden constructs skilled in the art of battle as well as extermination.

- RANDOM
Plots | 170xp

The Last Zombie

In a bar not too far off the road, a man walks in. his boots clattering on the wooden floor. The bar is noticeably empty with only a few guys still around either drinking or chatting. Not too surprising since it is already the evening and they probably went home. The smell of smoke and liquor still hangs in the air like a fly caught in a web. The man in the trench coat pulls himself on a stool near the counter. His face covered by a bandanna and the brim of his hat obscuring the view of his eyes. The bartender, who had been cleaning a beer glass, looks up.

'So what'll it be, stranger?'

The man responds in a gruff and tired voice. 'Dark and Stormy.'

- RANDOM
Items | 45xp

Electric Guitar of the Sirens

You don't need a pipe or a heavenly voice to draw a crowd with this in your hands.

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Guilds
“ Weapons or equipment that is heavily relied on can be 'named'. Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be 'named'.”
Agar
“ In this dungeon, the monsters will not be hostile unless you take something without permission. If you do take something, the monsters inside will consider it stealing and attack you.”
WAR10CK
“ You meet a large number of villagers, walking and weeping beside the coffin of an old bearded man (or adapt to your funeral customs). If asked properly, you learn about an old wizard, a wise man that long helped the tiny village to grow and prosper. Even after death he shows his favour: he gave most of his possesions to the poorer members of the community. All the villagers show him now respect this way. Why do you ask, are you adventurers? (As a last wish, he left a tiny case for the first group of adventurers that crosses the village).”
manfred
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