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Items
Jewelry
Villanous
3.42
6 Votes

15xp


Hits: 6278
Comments: 8
Ideas: 0
Rating: 3.4167
Condition: Normal
ID: 1511

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Updated:
January 6, 2007, 11:34 am

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A Class Ring

By:

The ring was an item he was always wearing; innocuous enough that no one would question it. It became his perfect tool of power.

Full Item Description
This is a silver class ring from a notable institution of higher learning.  It has an onxy stone and is in very good shape. If you were trying to appear educated, cultured, or trying to set up a false identity, this would be the perfect item to purchase. 

History
No one Knows who was the first wearer. All that is known is that he graduated from the institution over seventy years ago.

Magic/Cursed Properties
While worn, the ring provides the following effects:

  1. Bonuses to casting “dark spells”
  2. The ability to sense and sometimes see spirit/ astreal entities
  3. Protection from dream and soul related spells
  4. It also disguises “the taint of Evil”
  5. A good resistance to magic spells cast upon you
  6. Provides occasional glimses of the future (only occurs if you day dream, meditate, or upon occasion sleep.. though sometimes it will alert you to danger)
  7. .

The practioner kept laying small enchantments upon the ring. It was an item he was always wearing and innocuous enough that no one would question it. It became his perfect tool of power. 

Additional Information
The ring needs to be fueled by life energy on a regular basis. The sacrifices of small animals once a moon or so should keep it sated, though if used often it may need more sacrifices.  A human sacrifice (or similarly souled creature) should empower it for a year.  If the ring is not fed (by killing something near it and willing the energy into it) it will feed of its wearer.  It will first manifest as fatigue that will not recover, then life points.

This item is a prototype for any number of Evil Cultist and Evil Mastermind objects that assist them in their evil goals.



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Mourngrymn
November 11, 2005, 16:26
0xp
I like this. It gives a bit of traditional workings (graduation class rings in the real world) with a bit of fantasy.

I do not like the fact it has so many abilities. If it was more a unique item than it would fit well, but the fact it seems nearly mass produced in its description leads me to believe that it should be limited.

I like the draw back of not 'feeding it' energy. Nice touch.
MoonHunter
September 10, 2008, 12:53
0xp
It really isn't mass produced. It is a common item type that each Evil Cultist of some skill or rank would eventually create. 1 is A dinky +1 to hit equivalent for a magic user (+1 spell rank/ +5-10% chance to cast). It is small beans, but helpful. 4 is the biggie, as it protect those who would hunt them down by their "evil aura". 3 and 5 are evil cultist stock and trade, so they need protection from their peers. 2 is just a handy plus (usually a tiny perk in most game systems). And as we said, the last one is simply "evil plot device". It seems handy, but is just the GM's way of sicking good guys on them.
Voted Cheka Man
November 11, 2005, 17:23
0xp
Nice and like Mourn I like the feeding idea, but it is too uber-powerful.
Voted Pariah
November 11, 2005, 20:17
0xp
I agree, ditch 1+6 and I would like I a lot more, the way I see it is that 3 kinda cancels out 6. Other than that a good item.
MoonHunter
November 15, 2005, 21:21
0xp
Actually, #1 is only a bonus to cast, +10% or +1 level of rank, what ever your system would support. You can normally get this kind of bonus with good conditions.

#6 is actually an Evil Plot Device. The villian forsees that you will be a problem. He then has his minions attack you. Of course, this sends the PCs off into "hunt the villian mode". Thus it becomes a self fufilling prophecy.

Prophecy is difficult to deal with on a regular basis.
Voted Zylithan
November 19, 2005, 12:13
0xp
I like the idea of a class ring - while most people weren't schooled then definitely wizards, priests, or maybe even fighting schools could make sense. I also like the draining. The powers seem, as you say, like "a prototype for any number of Evil Cultist and Evil Mastermind objects that assist them in their evil goals".
Voted MysticMoon
March 2, 2012, 23:13
0xp

A good innocuous-seeming item for pumping up an innocuous-seeming villain who works behind the scenes.

Voted valadaar
April 1, 2013, 10:36
0xp
The need to feed it is an interesting take - I am fully in agreement with magic items needing some power source.

Freetext



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

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Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

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Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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