There Is No Evil; There Is No Good; There Is Only Power- Kellen Tavador
Has your kid been acting strangely? Returning home late at night, bearing bruises and clothes torn? Something else than puberty may be the reason.
I would rather deserve honor and not get it; then get honor and not deserve it- Jermayan
She is a spitfire of the Court. She is smart, sassy, and well versed. She fights for female (and other beings) rights at the court. She works hard to promote “smart” planning in the court. She may advance the cause of rationality and women’s rights, but she will set fashion back a few decades.
Isssss It Wrong To Dissscriminate Usssss?- Eragor Erunk
You do what you ask your men to do- Teachings of Lord Ressalekh Faalithet
A brilliant and driven man, he has emerged as a major merchant from the sands of Aviansis (the hard lands of the Aviontix). He has other goals beyond mere successful merchantry. He does not want to take over the country, he wants the world… for the good of everyone.
He is the one that whispers dreams of power and conquest in the ears of those in positions of power (or positions to take said power). He not only motivates them, he gives them ideas and plans (which they think are their own) to conquer the city/ country/ world. He manipulates the weaker minds around him, so they will follow his designated puppet. Using their own greed and lusts, his puppets will destroy the world as it is now… turning it into one where Gathrack and his kin would thrive.
And who would suspect a pet cat as the instigator of a world in chaos.
Lorning is a dashing and suave minor functionary. He has no title or lands. He works with the Seneschal, procuring ducks and minor supplies. He occasionally travels to other lands just to get spices and such. In fact, he often travels with nobles visiting other courts to assist some more major domo in making appropriate arrangements. He likes travelling because he can be more extravagent on the coin of the Kingdom. Except for that he is very charismatic, he would be a total background character.
He is also the Dark Hand of the King. As an agent of great skill and cunning, he inflicts policy (death) on those the King deems, steals what the King needs, and has literally saved the world four times.
From the time of his birth he was trained by his father to lead men. He is an excellent horseman, swordman, and archer. He knows the history of his own lands, and that of the kingdom of Gwynlaith. A pity he has learned little else in the ways of the world, trechery, or women.
He is a beast and a paladin; a monster and a hero. He is a companion to heroes; a walker of the roads. He is not what you expect when you think of as a Hero or Heroic Companion, but he has saved a number of worlds.
He is also one of the largest dogs you will ever meet.
A pale comparison of a former man. Obviously someone who has a terrible past.
Some elves lose patience teaching the ‘young’ races, and set out to employ harsher methods. A few doubt the very intent of mother nature, and set out to bring their own vision to life.
Just an ordinary woman in a small village, suddenly taken away from her home to a long, long journey… Sounds like something that everyone hopes for himself, something else, something… well, adventurous, doesn’t everyone want something like that?
Do not become the beast you hunt…
All know that Elves cannot die, and that Men do. All know that Men go unto the Underworld upon their death, and that the Elves retire unto the Spiritual Elysium. Yet in the Great Scheme, where goes the one with one foot in the Underworld, and one foot in the Realm of Spirit?
An unusual woman, with twelve debts she can never repay.
He may be a small green goblin but donÃ¢t tell him that or he might show you otherwise.
The quirky gnome captain of the small air ship the Flying Gopher. Knooble and his crew sell out their services of hauling cargo or quick travel.
He is a very powerful mage for his age at 26. He has led a very normal life, well at least as normal as you can get with a mage.
(Apologies to GRRM and HBO)
A group of northerners want to bring the Old Gods back to the south. They grow cuttings from the white trees seeking the blessings of the Old Gods on the project, and when the saplings are big enough, they carve faces in them and secretly plant them in forests all over the south, to extend the 'reach' of the Old Gods.
The plan works of course, but the trees are *baby gods*, and behave as such when invoked.